May 30, 2011 17:03
A; Phone
While the games I most enjoy are those without love--that is, where the motive is irrelevant--I despise those who do not think, and merely dismiss things they do not understand as illogical or unreasonable.
[Both words are spoken with a mocking drawl.]
Therefore, as a gift to those who are making this game far more interesting, I will provide a list of potential motives for those who participate in this game. You should really be grateful.
It goes without saying that if no one killed anyone, no one would die. This is a foolish prospect; in the number of players--that is, anyone who received a letter, please try not to fall too far behind--there will always be some who will be active players by default--that is, those who will kill. Hoping for these people to abstain is naive, so we shall discard this.
Given that there are active players, the passive players--those who will not kill--are the ones placed in the most danger. As active players kill and receive rewards, their passive opponents remain weak, at base level, and easy to slaughter. It is not unreasonable to suggest that some may be driven to kill in self-defense; not simply defeating those who attack them, but attacking those who they are charged with attacking in the hopes they will gain something that will better defend themselves.
There is also the matter of the content of the letters. To those who did not receive one, did not think to ask or look for knowledge of its contents, and are thus wallowing in self-indulgent ignorance, they reminded all of three particular questions on the census: what we want most, what we fear most, and who we care about most. Also included was a photograph of the person or people. Certainly you can stretch your brittle little minds just far enough to realize that this is good incentive for the easily intimidated.
Humans, and creatures with similar emotions, are always locked into the world in which certainty can never reach 100%. The "what if" torments them. Certainly one can say Mayfield has no jurisdiction over the outside worlds, but that does not necessarily make it true. Certainly, they must have some degree of ability to effect it, or none of us would be here. It would be a simple matter to pull those most important to people into Mayfield with the rest of us, and perhaps a direct attack on the outside is possible. This what if is a simple explanation.
Those who have been here some time may cry "but this has happened before", as I have heard some saying. Why should those who have just arrived believe you over Mayfield? Mayfield proves the ability to exert some power over them.
[She giggles.] In fact, isn't it worse that this has happened before? Why would the Game Masters repeat a game exactly as it was? If it doesn't play a bit differently each time, it's not interesting enough. If anything, the fact that there were no punishments last time increases the probability there will be punishments this time.
These are but a few of the possibilities; it's easy enough to think up hundreds, at least for someone like me. Do prove you've brains in your heads and think up one or two yourselves?
B; park {Locked to Kohaku}
[She'd spent time doing other things, but it was time to get back to the game. With what she'd received, this shouldn't be terribly difficult--once she found out from the drones where her target was, it was a simple matter to teleport there. Not at the house, where else? She teleported several places in succession before finding the woman in the park.]
Bad luck, hm?
[She set her demon cats on them as soon as she had a visual confirmation--maybe there'd be a proper fight, that would be interessting.]
mayfield battle royale,
it's always troll time,
observations,
explaining simple things,
event: population control