Council of Thieves 18

Sep 19, 2012 16:48

And thus it ends. Not with a whimper but with a bang. It was a night of some set up and stalling by me till we neared the end of the session so I could spring on the big fight. There were no surprises even though I made it less obvious then the Adventure Path.

It was fun and a lot of work to make the adventures sing. It is not something I would recommend. Luckily, with the right group who was willing to not worry about the plot holes and the railroading and the ridiculous story lines it was a lot of fun. I'm not sure as a player I'd have been as forgiving.

Each player now gets to write their character epilogue. The importance if this is the next campaign is Serpent's Skull and it is going to start five years later. Some of the same PCs are going to go on this adventure. Am I crazy for having some player play their 10th level characters while others are coming in with level one characters? Yes I am. But believing it or not I've been planning for this situation since about week 2 of the first campaign. I've got a few tricks up my sleeves.

Serpent's Skull start with what might be the best first adventure in any of the APs. I like the writing and I'm exciting to see how the players like it. One player I think will enjoy it and one I'm not expecting will like it as much. There is some mundane survival in it that will appeal to some and not to others. But there is more then just that and I like the different layers of the adventure. There is drama, exploration, desperation, confusion, and hopefully mystery. Having read through the books the first four are pretty cool. The last two not so much as it gets really dungeon crawl like. Those will be fixed.
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