[Closed] Mortician, Watchmaker, and many other names

Apr 04, 2010 12:51

[ Characters ] Tir McDohl, Sylvan
[ Location ] The Clock Tower
[ Date/Time ] Sunday Morning, April 4
[ Warning ] No idea. 8D;
[ Content ] Tir decides he wants a few things answered, and who better to ask than the first Roleholder he met?

Because it's all lies despite the truth. )

[suikoden] tir mcdohl, !closed, !the watchmaker

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roleholders April 4 2010, 05:13:07 UTC
He was a busy man ( ... )

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journeyfromwar April 4 2010, 05:25:17 UTC
"I hope I'm not interrupting." He glances at the clocks in his hand. Those seemed like the ones he spotted last night. Were they the same ones? He wasn't certain, but if they were, then he probably wasn't too far off in his suspicions.

He knows something, and Tir will find out what it is.

If he had known Sylvan's thoughts, maybe he would have thought about it twice to bother him, but then he had more trust in this man than in the other three, though not by much. After all, he was the only one who made some sense out of all of them, not by far, but it was enough for Tir to approach him as opposed to the others, and also because of the clocks.

Though then again, Sylvan wasn't likely to avoid this meeting either unless he left the Tower at any point, as Tir had already set his mind on him and no one else. He would have to apologize for the inconvenience later.

"I have a few questions I wish to ask."

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roleholders April 4 2010, 05:59:06 UTC
"You've interrupted enough anyway ( ... )

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journeyfromwar April 4 2010, 06:18:55 UTC
He opens his mouth, then closes it almost immediately, thinking for a moment. There were a lot of things that he wanted to ask, more than he probably would be given the chance to. It was hard not to think, after all, when you spot people needlessly killing each other, only to remember vague details of what happened, and neither a face or a name retains in their memory. Somehow, seeing the clocks gave him a fear he hasn't felt in a while, one that was not as easy to dismiss as others.

What was that he saw? Was it really how this war would work? How did it occur? A lot of things he wanted---needed--- to ask, and he wasn't sure where to start.

He places a hand to his own chest and sighs, trying to keep a clear mind. Worrying right now when he hasn't even learned anything wasn't a good idea. He needs to stay focused.

Though this action does bring a question in mind.

"Are we still human...?"

Because not being able to feel one's heartbeat didn't seem right at all.

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roleholders April 4 2010, 06:58:55 UTC
And he watched silently as this boy pondered, considered unspoken questions. Whatever happened, Sylvan was certain that it was nothing trivial. Arietta or Madison or Perry never did anything trivial that would amuse them. They also took fun and enjoyment to a whole new level, even if it meant destroying everything in their path ( ... )

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journeyfromwar April 4 2010, 07:14:34 UTC
That was a good question, if he wanted to delve deeper into a more philosophical mindset. Right now though, he wanted to stick to what made the most sense to him, which was the physical. Besides, if he had to think it on a completely different level, he might have surpassed the distinctions of what makes a person human a long time ago.

"It's not often one feels a clock ticking where their heart is supposed to be."

He listened to the beat of his own chest, the rhythmic ticking that reminded him of the clocks he saw when those bodies disappeared, and those things arrived to take them. How did he not notice this earlier? Had he really not been aware of the anomalies that came with his own body when he arrived?

"Do those clocks belong to Foreigners as well?"

It wasn't like it would do him harm to confirm it. If he was to participate in the game, he might as well try to understand as much as he could about how it works.

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roleholders April 4 2010, 07:53:31 UTC
Sylvan lifted an eyebrow to that response ( ... )

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journeyfromwar April 4 2010, 08:19:09 UTC
"You mean those who just died will return then ( ... )

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roleholders April 4 2010, 09:21:29 UTC
"It's my Role, to repair the clocks."

That much should answer his question. To restore a person's 'time' in Wonderland.

And it wasn't pleasant. It was never pleasant, this job of dealing with lives. There was nothing godly about it, holed up in this tower as he played with people's lives. And he knew how much he was hated, that no one envied him, for there were those who didn't wish to be reborn. And even though he didn't like himself, he who was chosen for this Role.

But someone had to do it and that someone was him. Or else, life would never go on in Wonderland.

He picked up another screwdriver, a smaller one, and inserted a new screw into the clock he worked on. To someone who didn't know what his real job was, it almost seemed mundane. But to someone who did, well, it almost seemed like he tinkered with a human's soul. Activating it again, reviving it.

"This game was created out of a whim," Sylvan responded flatly, not looking up. "And out of a number of reasons. One of them was thisA hated occupation and he could ( ... )

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journeyfromwar April 4 2010, 09:49:30 UTC
Thus he is reminded that he is indeed, a Roleholder.

It was frightening, admittedly, the thought that he could revive people like that. Though, in a way, he didn't really feel all that afraid, maybe nervous, and slightly uncomfortable, but not entirely afraid. He didn't seem particularly pressed with the idea of the game, and in fact, judging by how he put emphasis on this, he certainly seemed like he was just fulfilling whatever role has been given to him. Strange ( ... )

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roleholders April 4 2010, 10:51:34 UTC
Sylvan peered at him over his work, wondering what he was thinking. What his impression was of his job. Not that he was hoping that this one would be different from the others ( ... )

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journeyfromwar April 4 2010, 11:04:12 UTC
"Are they the residents, or foreigners who came before us?" He says this almost automatically, curiosity getting the best of him as opposed to staying as impersonal as possible. It wasn't included in the things he wanted to learn when he first arrived here, but then, it didn't mean he didn't want to know it now. He didn't like it, no, the idea that life here isn't as important as it had been when he was back home, and yet... He couldn't dislike Sylvan for this. After all, it would be hypocritical of him to say that men who have died should stay dead. How else would he have gotten Gremio back? He didn't like that life wasn't valued here as much as back home, but if it was his role, it was his role. He respected that he'd go and do this either way ( ... )

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roleholders April 5 2010, 02:41:29 UTC
The follow-up question surprised him, not because of the nature of the question but as to how it was blurted out all of a sudden. Sylvan returned to his work, reaching out and putting on his glasses ( ... )

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journeyfromwar April 5 2010, 02:54:15 UTC
Like ghosts? Spirits? He wasn't sure, but that was the closest comparison he could conjure at the moment. Did that mean they lived in an endless cycle like this? Then there was that other matter ( ... )

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roleholders April 5 2010, 07:44:58 UTC
"Yes and no. You'll remember what happened to you, whether you killed or were killed, whether you revealed your faction or found out someone else's. But you won't remember faces or factions. You won't know who you killed. You won't know who killed you ( ... )

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journeyfromwar April 5 2010, 13:47:04 UTC
A game indeed. One with rules he didn't approve of. He wasn't sure if it was a good or a bad thing that one cannot remember who killed or had been killed in battle, but he supposed the less people remember each and every faction, the less likely they'll try to kill each other upon sight. The thought disturbed him ( ... )

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