Let me preface this by stating that I am posting all this because I care about the game I created. I am not bitching--I am trying to figure out how it can be saved from the direction it is headed. I have every right to be concerned about why I feel it is headed south (and I dont mean Florida). This is MY LJ and its about the game I created. If
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-I agree. I understand having a new wyrm be "clear" for a few months while Plot figures out what color to make them, especially those characters we see very rarely for one reason or another. That makes perfect sense, up to a point. However, there is at least 1 PC who has been a wyrm for over a year, is at nearly every event in MI and IN, and still doesn't have a color...? That's getting a little ridiculous now.
-I agree here too, we have PCs with new skills that are still not in the rulebook... not even in the database for them to look up on their online character viewer! While I understand that these things are supposed to be rare, Shawn made an excellent point that we know more about Ascetics and Filchards than the new skills. "Tracking," "Mentor," and "Prestige Classes" need to hurry up and be brought out. If the rules aren't completed yet, PCs shouldn't be learning them yet!
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Some plot marshals are a bit nervous about using character histories in plot hooks. Why? Because I personally have done more than 10 now and nearly all of them were loved by those involved, and the rest of the players actually claimed that the plot line sucked because it was centered on one person.
Character history hooks are percieved as tailored plot and "favors" to those who wrote them by some players. So, many plot folks avoid them.
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2 sides to that coin. The czar seeming to know all our moves as we made them has made some of us hypersensitive about it happening with this plotline.
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People assumed we had tons of info when the reality was we really didnt know much more than a brand new player (at times)!
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I'm talking about when an NPC comes in with a plot hook or a mod invite and talks to a random PC, and that Random PC keeps it to themselves for whatever reason. Maybe they don't know what it means so they keep their mouth shut, maybe they only tell a little bit and keep the rest to themselves, maybe they think someday that information will be their trump card, or maybe the character is an evil prick and they don't want town to solve that problem whether it's big or small.
A lot of what Plot sends out gets missed by the majority of town because of this method of delivery.
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Awesome point. Plot can fix this too.
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Plot sends out small hooks for mods or short-term and local plot every single event, and only 1 or 2 ever get done because people who get the hooks (I have no idea who they are) don't tell anyone for some reason. Plot gets frustrated because they spent time setting up the mod and preparing the plot for nothing, and the PCs complain there was nothing to do.
I've seen it as an NPC and a PC (though only after-the-fact as a PC, obviously.)
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