three ☆彡 open rp post

Jun 17, 2010 03:00





Here's how things will start. You wake up in a small, dark room reminiscent of a closet. Moonlight filters through the cracks of the boarded up window just enough to cast silhouettes on the sparse items around you. Maybe there's a desk or a rotting, folded cot. Maybe there's a bloody stuffed animal with rips and tears, missing an eye next to a small skeleton huddled in the corner. There's plenty of rooms just like yours on this floor, and others are stirring. You may faintly hear music through the steel doors if your ears are particularly sharp. Once you get up and open the door, you'll find others just as confused as you are. Some of them might not look very stable-- and who knows, maybe they aren't! That's half the fun.

The music's louder as you leave your room, but is still scratchy and choppy like an old record. The acoustics bounce off the walls rather well as you go down the hall and walk into the large sitting room. There's old couches and chairs scattered about, with a few folding poker tables leftover. Most of them are unusable. The tall windows are barred, and boarded up. To the left and right are staircases leading down to the first floor and up to the third, the left with a tattered black ribbon adorning the handrail, and the left white smeared with blood. Your first clue sits in the middle of the room on a functioning table, stood up against a small metal rack with a black key and a white key hanging off either end. The paper is stiff and stained, and there's a smeared bloody fingerprint on one side.

Only half may check out.

That may be when you notice that you have either a black or a white metal cuff locked on your left wrist.

A digitally-masked voice comes over the crackling intercom and announces that you have only one hundred minutes left. It's best you don't know what happens if you can't solve this puzzle within the time frame.

----------

As you reach the first floor, should you near the walls you'll hear a faint hissing from a few holes, pipes hidden inside them. Don't take too deep of a whiff though, or your symptoms may just get a head start. The sign-in station is barred and boarded up like everything else, but it sounds like something is inside and trying to get out. Its breathing is heavy and claws rake over the old chipped tiles, but that's all the clues you get. Fortunately, it also holds the next clue.

The voice drips over the intercom once more, amusement evident through the digitized mask. "Only sixty minutes left. Another twenty and you may realize what's in store if you don't stretch those brain muscles."

As those twenty minutes pass, you may begin to have a runny nose, or for those with weaker systems, your chest will feel tight. Despite the darkness you've adjusted to, your pupils will constrict and it'll become difficult to see. Better hurry along and find the next clue!

( Please state character name | series in your first tag's subject, and which team you're on. Teams will alternate by comment, as seen below! Keep an eye on the post because it will be edited and a comment posted when the next hint is added! )

open rp post

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