CONTACT INFORMATION
Player Name: Knightblazer/KB (eighteen as of 4th April 2010)
MSN/E-MAIL: lamerz23@hotmail.com
AIM: tasogareika
Timezone: GMT +8 [DST Savings N/A]
Got any questions, concerns or whatnot on how I play this mercenary? Post them all here! Also free for plotting an stuff. Though if you do concrit, I ask for you to be gentle as this is my first shot at playing him.
And as a precaution - while Pip here is a Frenchman (...with Swedish ancestry HIRANO WHY YOU DO THIS TO ME) and can speak good French, I do not take French since I am Asian and thus if there is a need for French speak, I'll be resorting to Babelfish. Apologies if I get stuff crapped up, but yeah. orz
CHARACTER INFORMATION
Canon Character: Pip Bernadette
Series: Hellsing
In-Game Name: Pip Bernadette, Hans Rufhercelt under the official documents.
Age: 27 28 29
Gender: Male
Ship: The Convoy
Position: First Mate
Appearance: A man who’s made a living in one of the most difficult and unpredictable of trades, Pip stands at about the average height of most men his age, with a well-built physique from years of training as well as due to his job. His body is graced with quite a noticeable number scars, from small ones all over due to minor cuts while on the job to a few huge-ass ones, including one over his torso and another decorating his right arm - both from different jobs that he took over the years. He keeps his hair - hair of a russet sunset red in color - long enough to go past his waist even when he has it in a French braid, and usually just hangs it unless when he has work to do, and then the braid is wrapped around his neck loosely, almost like a pseudo-scarf only made of hair. Pip is also seen about in cowboy hat with the left side flap folded up to reveal the emblem of a Griffin cast in silver embedded upon it, and wears and eye patch over his left eye, having lost the eye in an incident from his younger days.
Usually, he would be seen wearing a military-styled dirt-brown leather jacket (with several badges upon it) over a simple shirt and wears a rather thick dark maroon scarf around his neck at all times despite wherever he may be, which does raise quite a few eyebrows but Pip never bothers with people like them. This is coupled along with a pair of pants the same color as his jacket and holsters on both sides, holding multiple firearms and cartridges for said firearms, more often than not adding to his weight and giving him a bulky look. He wears high-leather, military-styled boots for footwear, as well as black leather gloves from time to time, as it is common with anyone working in a profession like him. He's also usually seen around with a cigarette - he doesn't smoke as much nowadays, but one can still see him with that tobacco stick on his lips often enough.
Personality: Carefree by nature and added with a vague devil-may-care attitude towards his life, Pip is usually first seen by many as narrow-minded, shallow and perverted with nothing but a desire for women (especially their breasts, as the man himself cheerfully adds) and a sole pursuit for gaining that bit of cash, knowing him better will only reveal his softer side, a man with many morals, romance and coupled with a feeling of disinterested bravery. Though he may be cheery usually but then he’s at work he’s as serious as he can be, with a mind that sees in many aspects and plans that usually more often than not surprise others, mainly because they’re highly unconventional. He doesn’t hesitate in stooping to low methods to accomplish the goals of his work and is willing to resort to even the most underhanded of tricks and means to finish his job - after all, he’s already the lowest of the low, so what could be worse?
Despite how he acts though, Pip is most certainly not a fool - having lived through the worse of what humans have to offer and what he has done himself in the years of being captain of the (now disbanded) Wild Geese has made the man only far too aware of the darker side of humanity. One could say that the man is something of the Devil's Advocate; he's the guy who always has to bring up the bad side of things when necessary, making others question their decisions and beliefs. A good guy the man would admit he is most certainly not - he's somewhat pragmatic by nature, especially in the way of combat. Nothing is below him on the battlefield, and he will do whatever it takes in order to accomplish his goal - one could suppose count themselves lucky now, that Pip's currently being paid to fight for the good side.
As the First Mate of the Convoy, Pip's a kind-hearted man who ensures that every crew member on the ship is well-taken care of and are all settled into the ship. He's the man who watches out for anything suspicious in order to ensure that peace is on the Convoy, and his objective attitude in things do a good deed in helping him do it. Responsibility is a thing that the man needs to handle with now, and its something he's handling pretty well; after having lost his own people once already, it's going to take a lot more now in order for Pip to give up these bunch of people... no matter how exasperated they're going to make him.
Abilities/Weapons: Being a mercenary, Pip is well-versed in all forms of firearms available at this day and age, carrying a number of them on him at all times coupled with spare cartridges. He’s stronger and faster than most people as well due to training, with instincts sharpened over the years on the battlefield that have helped him many times during his career. It can be assumed he’s accomplished with warfare and skills in military as well as guerilla tactics due to his many jobs, plus there’s his plans that usually make use of unconventional tactics, most of them never even heard of (there was a story once where Pip had planted a hundred over landmines over the ground in front of where he was barricaded, and he won with even needing to fight at all). He also has a great tolerance of pain and despite having only one eye, still maintains a great vision and shoots as well as anyone with both eyes - single-handedly, even. He's also is a very good team player due to his work as a (now former) mercenary captain, and adding that with a good head on his shoulders prove to be a rather excellent second-in-command.
How well can your character hack?: Up to Medium level at best - Pip's never been good at anything with technology (unless its for fighting), though recent events have made him start to buck up more and work harder on it. Still, he's not very good at it, and he takes far more time than is necessary.
Weaknesses: Despite all his methods and everything, Pip is in the end still human; he dies just as the same as the person next to him can die, be it from lung cancer or getting shot to death. His own version of loyalty - that is, serving the person who paid them unquestionably until the contract ends - has also often gotten him and most of his crew into hot soup, not to mention that this trait in him can be easily exploited. Despite his carefree attitude the man does care a lot for his people, and when he's forced to sacrifice/lose them it can affect him a lot more than he would like to admit. He’s a firm believer in protecting the ladies as well, though he’s gotten quite the shock over some of the females that prove themselves even more competent than his men over the years but nevertheless its another trait in him that can be made use of.
Even though his vision with his right eye is good there is still that blind spot on his left that can be easily made use of as well, although Pip has been trying to cover up that disadvantage. Then there’s also his accent, heavily accented by his family’s lineage and although he can speak the national language fluently, sometimes he’s still a tad hard to understand. He's been working on it a lot recently though (mainly for Prime's benefit), so he's quite a lot more comprehensible nowadays.
History: Born in Garrettstown, Pip was an orphan from the moment he was born, his mother having died while giving birth to him; his father died a few months before his birth in the Badlands while on a job, said job actually done to raise money for Pip himself. With nobody in his family left alive to take care of him, he was taken in and raised by his father’s father, where Pip would live a shabby but still somehow manageable life. He didn’t get the best of anything - he only got the barest available clothes, most of them in sizes too big for him as the clothes were taken from his now-deceased father. He managed to attend school later on, although life there was never kind to him; the name ‘Bernadette’ was synonymous with the mercenaries even back then, and Pip was taunted relentlessly due to his family until one day he just couldn’t take it anymore and ran crying to his grandfather.
Rather than comforting him like and other grandfather would do however, the elder only looked sternly at him and lay the harsh truth upon him - yes, their family was a family of mercenaries, the lowest sort of family one could ever find. He told Pip of how his father died while trying to raise money for his birth, and how even he himself was a mercenary once; following that, he revealed to the boy - who was just then barely in his teens - that when he was of age he would be the next to follow this line.
Then when he was around thirteen or fourteen, Pip, now a bit more hardened in body and mind, was dared by some of the local kids to wander into the Badlands. Never backing down from a challenge, Pip took it up, and so while he wandered about accidentally stumbled into the nest of a vicious and large raptor-like creature. There was a tussle and a fight with Pip finding himself overpowered, but eventually he managed to turn out victorious by killing the creature with a branch through its chest, though not without a loss himself - in the process of the battle, one of its talons had gouged deep into his left eye and no amount of healing would save it. Since then, he invested in an eye patch that he wears to this day.
Life passed properly after that, and after he became of age his grandfather passed away soon after, leaving Pip alone now in this world. Following his guardian’s last words, the now eighteen-year-old started on his work as a mercenary, slowly gaining himself a name and a crew over the years, and ‘The Wild Geese’ was officially established when he was twenty-two after four years of work. He appointed himself as captain without question and since then had been working to build up its name to great success. There were a few interesting characters here and there from time to time (one of the notable ones being a certain runt he picked up in Kropmork and had left after a series of certain events) and while there was the occasional bicker and quarrel, life was generally pretty good.
And then came a letter from Derrick Molina, the mayor of Colvus. Knowing about the fame of Pip and his crew, the mayor specially requested for Pip’s assistance alone in the job that he wanted, promising a huge reward if he succeeded. Never one to turn down such a huge sum, Pip accepted the job - the job of watching and ensuring the safety of the captain of the Vohemar vessel, the 4423. To that extent, Pip left one of his trusted officers in charge of the Geese and left to search for said vessel, eventually encountering it in Trewe and joining its crew after much negotiation with the captain (and possibly much to her displeasure too).
Later on, during a visit back in Colvus where Pip went to claim his pay, it turned out that the mayor had him for a fool and gave the man only peanuts. Enraged by this blatant display of being used, the mercenary double-crossed Molina and bargained a job from the person he was paid to keep tabs on - the captain of the 4423, Yuuko 'Isako' Amasawa and has since worked for her directly instead of the mayor instead.
During a raid on a merchant ship nearby Kropmork, Pip found himself estranged from the rest of the crew along with one of the quartermasters in the aftermath of a successful raid. Their original plan to meet back up with the 4423 changed abruptly for the worst as the ship found themselves framed and accused of being the one behind the manslaughter of Doma, a town in the Badlands. Knowing that it was a bad idea to meet back up with the ship now, both estranged crew members agreed to have their records on the ship struck out and decided to lay low for a while as they went to gather information and try to discover the truth of this whole ordeal. In the meantime though, Pip secured jobs for both of them on the Fiertia after a few misadventures around Kropmork, where they continue to lie low and go about in their search for the truth behind the Doma Incident.
After sometime, the 4423 managed to clear itself of charges by finding their Lunasa bomber and turning him to the Ivonian courts. While his companion from the pirate ship headed back to meet with the crew, Pip opted to stay back on the Fiertia instead - both as damage control due to the other's rather explosive departure, as well as because he had gotten... kinda attached to the crew. Its always nice to be among like-minded people, after all. Despite the initial hostility that the crew had towards him (only made worse through a series of events), Pip stayed strong in his convictions and eventually proved his name and worth by aiding the ship when the captain Yuri Lowell got arrested by Ivona and he made himself an invaluable member for his breakout.
However, just as things got started, they ended just as abruptly; upon making it back to Kropmork, Yuri mysteriously vanished after paying the crew and the Fiertia was handed over to some other people that Pip couldn't really bother remembering. Still, after all this time he was once again out of a job - and without much of a choice Pip returned back to his base in Garretstown, returning to his usual life after spending over a year in the skies. It was odd to admit it, but the man had gotten something of an attachment to the life up there instead of being rooted to the ground. Still, he couldn't help it if he was destined to be on the earth, so he simply managed in the months that was to come.
Unlike what he believed though, his adventures hadn't ended there just yet - a few more months down the road, Pip and the team received a job from a group of mysterious people that detailed the hunting down of a... machine, of all things. Though weirded out by the request, Pip made no qualms and accepted the job, since the pay was pretty high. This was only the prelude with his fated meeting with the one and only Optimus Prime, a reconstructed robot who had fled from his... benefactors (for a lack of a better term) due to their ill intentions. It was during said meeting when then Pip would find himself betrayed by his own employers, his men all caught in a surprise attack - with no way to defend themselves, only Pip himself was left alive. He would have died with them too, if it wasn't for Optimus saving his life in the nick of time.
Despite initial reactions and all that whatnot, Pip eventually settled down over the loss of his men after Prime talked some sense into him. Deciding to put the Geese behind him for now, he offered himself to aid the robot since he had nowhere else to go (and he did owe the big guy for saving him), and after a change of names upon his official documents back to his old alias of 'Hans Rufhercelt' (in order to get people off his tail) began his new life as the infamous eccentric First Mate of the Convoy.