Learn To Let Go: How Success Killed Duke Nukem

Dec 22, 2009 09:27


Broussard simply couldn’t tolerate the idea of Duke Nukem Forever coming out with anything other than the latest and greatest technology and awe-inspiring gameplay. He didn’t just want it to be good. It had to surpass every other game that had ever existed, the same way the original Duke Nukem 3D had.

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It’s a dilemma all artists confront, of ( Read more... )

quote, software

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Comments 6

rapmyheadup December 22 2009, 07:21:00 UTC
А я в Duke Nukem не играл никогда..

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coresandello December 22 2009, 21:43:24 UTC
Несчастный ребенок. )

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rapmyheadup December 22 2009, 21:44:43 UTC
может быть счастливый? :)

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coresandello December 22 2009, 21:47:02 UTC
:) Ты упустил уникальную возможность спасти Лас-Вегас от инопланетян и по дороге закидать стриптизерш баксами. :)

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