Name: Sango
Canon: InuYasha -
http://en.wikipedia.org/wiki/InuYasha Canon Point: Episode 118, when Sango is knocked unconscious while fighting a critical battle. Instead of waking up in Miroku’s arms and to his proposal, she wakes up in Versailles.
Age: 16-17; she doesn’t really keep track.
Appearance: Toned and lean, Sango’s voluptuous curves are a prime example of heredity clashing with lifestyle. She is 5’3” and weighs close to 120 pounds. Her features are defined, distinctive, but still warm and welcoming. She has typical Asian eyes: almond-shaped, brown, and narrow. Her waist-length brown hair is straight and usually kept in a high ponytail or freed, save for a tie cinching the ends; her bangs are shorn straight, with two longer pieces framing her face and brushing her cheekbones. Sango is mostly legs, with thick ankles and wrists, strong hands rough with calluses, and rock-hard muscle built from daily training.
Abilities: As a renowned demon slayer, Sango is very highly trained. From years upon years of daily training, Sango draws from a large reserve of stamina, strength, and cunning unusual to most fighters - let alone most women; including a will-power strong enough to push her to claw her way out of a grave, only half-dead. She is exceptionally flexible, agile, and resourceful. She has developed a sort of sixth sense to be able to sense demonic auras, and tell when powerful beings are nearby. Otherwise, she has no magic or demonic ability to speak of.
Weapons/Items: When going into battle, she wears a skintight black suit equipped with pink armor crafted of demon parts. Her main weapon is a massive boomerang, called Hiraikotsu, made of demon bone, six feet long, but she also carries a wakizashi (a short one-handed sword), a hidden dagger in her right gauntlet, a long metal chain used to lasso and constrict enemies, a rope with a grapple end coiled under her right shoulder guard, healing salve kept under her left shoulder guard, and various poison powders and gases (used for paralysis, numbing, and killing of demons) - along with the complementary crude gas mask to protect herself.
Sango has a nekomata (demon cat) companion named Kirara. Kirara is cream-colored with black markings and has two tails. Mostly, she is in kitten form, but for battle she transforms to a more vicious-looking feline about the size of a lion. With the ability to fly, ferocious fangs, claws, and strength, and considerable resilience, Kirara often carries Sango into battle.
Personality: Sango is a kind, thoughtful young woman. As the eldest child, she is afforded a large sense of responsibility and maternal instinct. She is trustworthy and loyal and believes strongly in family ties, ancestry, and traditions. One might call Sango old-fashioned in her ideas, but she has a very open mind (as proven by her pioneer status in the field of demon-slaying, being that she is a woman). She relies heavily on first impressions and opinions, and is very liable to judge. On this note, Sango can be stubborn and obstinate and will stick to her guns, so to speak. Her ideals are set in stone and she tries very hard to see the world in black and white: gray areas of moral deliberation bother her immensely. As such, she often struggles with decisions, thinking them over for a long time. She is not impulsive, but she has few regrets and is firm in her choices.
Sango is a cautious woman: she is courageous and brave, but very far from fearless. She is known to get very far by willpower alone and to be calm and collected in stressful situations. She is soft-spoken and quiet, shy to a point, but friendly and warm. Perhaps because of her demon-slayer status, she is very aggressive and vengeful; she often has trouble articulating her feelings into words. She is not afraid to trade blows and will stand up for what she believes is right, even if she does not often take an opportunity to voice her opinion. She often puts others before herself, nearly to a fault; however, it is very hard to change her mind. When alone or thoughtful, she often lapses into melancholy, but won’t let that keep her from being happy, at least momentarily. Sango deeply treasures her friends and family, again, nearly to a fault: often past relationships and responsibilities take precedence over present ones, even if the present ones are more important (linking back to her obstinate loyalty). She is a big worrier, not about the small things, but about her friends, family, responsibility, and the future, etc.
For the most part, Sango is practical and down-to-earth, but she has fleeting closet romantic moments. When it comes to love, she is shier than ever; with any mention of a compliment, praise, or romantic insinuations, she becomes flustered and inarticulate. Sango is serious but good-natured, and she generally does not find humor in the pain or mistakes of others; however, she will chuckle at goofball antics and classic jokes. If anything, she will probably take offense to perverted jokes and remarks (often being the victim of such herself).
Mostly confident and proud (she will, flustered, deny any unflattering accusations), but often stricken by lapses of self-confidence, Sango is self-deprecating. She is very often self-conscious about being feminine, with the mindset that because she is a demon slayer (a female in a male-dominated profession), she is too masculine. Her callused and rough hands are often a source of irritation from her. Speaking of irritation, an angry Sango is a scary Sango. When she is angry, she tends to be violent, and the offender will often walk away with an angry red handprint on his face or a black eye. Whether or not she apologizes later depends on the offense she punished. (Most often the victim of these assaults is a male who feels the need to grope her *coughMirokucough* or make a rude accusation or comment… or a notorious villain who kills her family.)
History: Born somewhere in the blur of Japan’s Feudal Era - Sengoku Jidai - Warring States Era, or whatever one would call it, Sango’s village was a bustling hubbub halfway up the side of a mountain. It was a town chock-full of demon slayers, who made their money exterminating monsters in other villages and even other parts of Japan. The slayers then brought the bacon home to their families, bolstering trade in the prosperous, self-sufficient village. The village was also known to be the origin of the Shikon no Tama, or the Jewel of Four Souls, which had the power to grant any wish to its holder. The slayers often brought back shards of the Jewel, which had been shattered and scattered across Japan in an earlier accident; though the shards could not grant wishes like the assembled Jewel, they could make one more powerful, and were widely coveted and very dangerous in the wrong hands.
At a young age, Sango made the decision to train as a demon slayer herself instead of a housewife, becoming the village’s first female taijiya. The road was long and hard, but Sango was dedicated, and eventually it came to be that she was not only the only female slayer, but the best slayer of the village’s troupe.
Sango had a little brother who was very dear to her; his name was Kohaku, and he was only eleven or twelve years old when he went on his first extermination mission with the rest of the taijiya team. That very first mission would be his last - and detrimental to Sango’s entire life.
The mission was to exterminate a nasty spider demon, but during the mission, the demon possessed Kohaku and made him kill all of the troupe of demon slayers besides Sango - including his and Sango’s father. Bewildered, Sango was injured by her brother. She then realized that the demon was possessing her brother, and that the owner of the mansion who had employed the taijiya troupe was actually possessed by the spider demon as well. Sango tried to kill the possessed mansion-owner, but his bodyguards attacked her in the process, wounding her further. Valuing them insane, the bodyguards appeared to kill both Sango and Kohaku before realizing that Sango was right and their master was the one truly evil!
The master’s son commanded the slayer troupe to be buried in the mansion’s garden, but Sango was not really dead. Her will to live was so great that, pierced by many weapons and crisscrossed with wounds, she still clawed her way out of the grave. She was taken in by the mansion owner’s son to recover. The mansion owner’s son had already sent a messenger (oddly enough, dressed in a baboon suit) to deliver the news of the troupe’s demise to the taijiya village; the messenger came back, only to report that Sango’s village had been massacred by a horde of demons, supposedly led by the famed half-demon InuYasha in his quest to gather all the shards of the Shikon no Tama, reconstruct the Jewel, and claim a corrupt wish. Sango overheard this conversation (she was actually meant to), and despite her weak physical state, demanded to be given her weapons and set free in order to seek revenge on InuYasha. The mansion owner’s son offered Sango a Jewel shard to make her stronger, and she accepted.
Sango did find InuYasha, the hotheaded half-demon, along with his friends, Miroku, a lecherous monk, Shippo, a fox demon child, and Kagome, a schoolgirl priestess that time traveled back from five hundred years into the future. She tried to kill InuYasha, but failed. It was then revealed to Sango that it was not InuYasha who massacred her village, but a mysterious villain called Naraku, who was actually the “messenger” in the baboon suit, and that the entire mission was a trap set by the villain. Not only that, but Naraku managed to resurrect her dear brother, Kohaku, with a Shikon no Tama shard, using him as a pawn to get to Sango.
Sango made her first priority freeing Kohaku from Naraku’s clutches, and her second priority killing the villain himself. At first she refused to join InuYasha’s group, but then she realized that she couldn’t complete her newfound goals alone. As time passed, she became close friends with each of the members, even perhaps having a little “something more” with Miroku the lecherous monk, though the relationship went nowhere with his flirty, womanizing ways. She traveled with the group, collecting Jewel shards in order to defeat Naraku and keep them out of the wrong hands, and was in the middle of a battle with Naraku’s minion/clone/reincarnations when she was knocked unconscious. She awoke in Versailles, completely and thoroughly confused.