RANDOM ENCOUNTER!

Nov 01, 2008 15:30

// The time: 0637. A peaceful Saturday morning.

Phone: *ring*
Sherp: zzzzzzzz
Phone: *ring*
Sherp: Mmmbphhumm.
Phone: *ring*
Sherp: ...THAT'S THE STANDBY PHONE!
Sherp gains {Zombie Stumble}.
Sherp picks up [Phone].
Sherp: Buh?
NCO: Hey, this is the Help Desk. One of the file servers is down. Go take a look at it.
Sherp has been ambushed by Bootup Problem!
Bootup Problem hits Sherp for 25 Sleep Schedule damage.
Sherp: Roger that.
Phone: *click*
Sherp mentally adds File Server to list of things to check on before his appointment with the Weather Squadron at 0900.
Sherp collapses back into bed.
Sherp gains {Blissful Ignorance}.

// Time: 0740
Phone: *ring*
Sherp: Rrraaaargh.
Phone: *ring*
Sherp picks up Phone.
NCO: Is it fixed yet?
Sherp: ...No.
NCO: ...
Sherp: ...
NCO: Why not? I told you to go fix it.
Sherp: What, you mean right now?
NCO: YES, DUMBASS!
Sherp: And I was supposed to just guess this?
NCO: FILE SERVER. DOWN. NO FILES FOR WHOLE BASE. CONNECT THE DOTS, AIRMAN.
Sherp: *scratches head* I guess that makes sense...
NCO gains 30 rage.
NCO afflicts Sherp with {Annoyance}.

Sherp eats 1 [HotPocket].
{Hunger} fades from Sherp.
Sherp equips [Airman Battle Uniform].
Sherp summons Nissan 300ZX.

Sherp arrives at Communications Squadron.
Sherp travels to Server Room.
Sherp hits File Server for 2 Punting damage.
Bootup Problem dies. Sherp gains 0 XP.

Sherp arrives at Weather Squadron.
Sherp attacks Pack of Access Problems. Rolling for initiative... Sherp = 16, Access Problems = 8, 8, 12, 9
Sherp casts Analysis.
// Encounter is level 8. Access Problems are strong against physical damage and weak against Logic and Authority...most of the time.
Sherp frowns.
Access Problems hit Sherp for 6 Fatigue damage.
Sherp hits Access Problem 1 with Opening Shot. Access Problem takes 14 Authority damage.
Access Problems hit Sherp for 4 Fatigue damage.
Sherp summons Local Expert. Local Expert hits Access Problems for 18 Logic damage each.
Access Problems hit Sherp for 3 Fatigue damage.
Sherp casts Scorching Logic. Access Problem 1 takes 18 Authority damage.
Access Problem 1 dies. Sherp gains 15 XP.
Access Problems hit Sherp for 3 Fatigue damage.
Sherp casts Scorching Logic. Access Problem 2 takes 15 Authority damage.
Access Problems hit Sherp for 3 Fatigue damage.
Sherp casts Scorching Logic. Access Problem 2 is immune.
Sherp raises an eyebrow.
Access Problems hit Sherp for 3 Fatigue damage.
Sherp casts Scorching Logic. Access Problem 2 is immune.
Access Problems hit Sherp for 4 Fatigue damage.
Sherp casts Scorching Logic. Access Problem 3 is immune.
Access Problems hit Sherp for 6 Fatigue damage.
Sherp retreats.

Sherp arrives at Communications Squadron.
Sherp casts Scavenge.
Sherp obtains loot: [Locksmith Disc]

Sherp arrives at Weather Squadron.
Sherp uses [Locksmith Disc] on Access Problem 2. Access Problem is immune.
Access Problems hit Sherp for 4 Fatigue damage.
Sherp uses [Locksmith Disc] on Access Problem 3. Access Problem takes 20 Authority damage.
Access Problems hit Sherp for 3 Fatigue damage.
Sherp uses [Locksmith Disc] on Access Problem 4. Access Problem takes 25 Authority damage.
Access Problems hit Sherp for 3 Fatigue damage.
Sherp casts Scorching Logic. Access Problem 3 takes 12 Authority damage.
Access Problems hit Sherp for 3 Fatigue damage.
Sherp casts Scorching Logic. Access Problem 4 takes 13 Authority damage.
Access Problems hit Sherp for 3 Fatigue damage.
Sherp casts Scorching Logic. Access Problem 2 is immune.
Access Problems hit Sherp for 3 Fatigue damage.
Sherp casts Scorching Logic. Access Problem 3 is immune.
Access Problems hit Sherp for 3 Fatigue damage.
Sherp casts Scorching Logic. Access Problem 4 is immune.
Access Problems hit Sherp for 10 Fatigue damage.
WARNING: Fatigue levels nearing critical!
Sherp begins researching a new spell.
Access Problems hit Sherp for 5 Fatigue damage.
Access Problems hit Sherp for 6 Fatigue damage.
Access Problems hit Sherp for 4 Fatigue damage.
Access Problems hit Sherp for 7 Fatigue damage.
Sherp casts Privilege Escalation.
Sherp gains {Form of the Administrator}.
Sherp crits Access Problems for 9817 Authority damage.
Sherp regenerates 100 Fatigue.
Access Problem 3 dies. Sherp gains 300 XP.
Access Problem 2 dies. Sherp gains 400 XP.
Access Problem 4 attacks Sherp with Fatigue and misses.
Sherp casts O Rly.
Access Problem 4 takes 1275 Logic damage.
Access Problem 4 dies. Sherp gains 300 XP.

Sherp equips [Phone].
Sherp: Mission accomplished!
NCO casts Congratulations.
{Frustration} fades from Sherp.
Sherp summons Nissan 300ZX.
Sherp casts Music: Blue Man Group "I Feel Love"
Sherp is the victor!

tron code, air force

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