Name: "Nina Parker" (Technically an alias; born "Varn'sji")
Gender: Female (Most of the time; see strengths)
Age: 4000+ (She's not really sure; usually looks to be later 20s)
Wing Color: Red
Physical Appearance: The appearance Nina usually has while under the "Nina" identity is a human woman in her later twenties with longer bright red hair and cold blue eyes. She stands about 5'7 with little to no curving but a strong, athletic, well-toned build. While she appears young, her eyes belay how old she really is with their usual expressions or the depth/tiredness within them. ...And then, of course, she can transform in a wide array of other things.
Clothing wise she prefers something thick and protective-ish but still capable of movement just as "casual" clothing. Leather clothes are the order of the day, usually with a jacket or something over them. She'd prefer to wear a jumpsuit with combat boots all the time if she could get away with it. When she's dressing up it can be almost everything though.
History: (I know this app will have a lot of terms and people which will be confusing, so I have included a glossary at the bottom for you to refer to)
Oh, history. The history of the being known now as "Nina Parker" begins roughly four thousand years ago on the homeworld of the Vak'nasul people, known to most as the Voidworld. On the Voidworld, she was born into a low-class family, House Sji. Now, as is often the case with low-class families on the Voidworld, House Sji was barely struggling to make ends-meet and was heavily indebted to many great houses (such as House Sai), but Vanr'sji was something special. From a very young age she was one of a minority of Vak'nasul who could change her shape at will. What's more, in addition to this, while not a strong telekinetic by the standards of her people, she was more potent than any other morphing-Vak'nasul had been in recent memory. What's more, by age ten, she was displaying and affinity for carnage on par with any more regal house's warriors with the captives and even the others of her house.
The end result of this prodigal nature was that another family took an interest in her; namely House Jin, or in particular a young noble from that House; a powerful warlord by the name of Sor'jin. Sor'jin, as was often the case with Vak'nasul warlords, was an extremely powerful and therefore extremely influential being. Unlike some other, more diplomatic members of his species though, he was also impulsive and fit to bursts of rage. When House Sji boldly denied his demand that they sell Varn'sji to him, he took a troupe of his finest warriors, and using only a team of a half-dozen combat veterans as well as himself, of course, wiped out House Sji. In the end, the only known survivor of that family was Varn'sji, who was taken in to become Sor'jin's newest pet.
Unfortunately, Varn'sji was a warrior born, and did not take well to being the "pet" of Sor'jin. At first, at least. The Vak'nasul are a brutal people, and though the young Varn'sji was a bold and mighty girl for her age, her might was nothing as compared to that of Sor'jin, and her skills and resources were even less so. For a period of which she would never know the length of, Varn'sji was isolated, trained, tortured, raped, beaten, and then given salvation only to have it taken away again and again. For much of this time, her only contact with anyone other than Sor'jin was with those other lowly captives whom she was to kill. And kill she did, again and again as she grew progressively stronger in Sor'jin's "care." And though her spirit was never truly broken, in time her loyalties came to lie with the only force of solidarity in her life; her "master," Sor'jin.
Once confident that Van'sji was made docile, Sor'jin began to use her and train her more often. her morphic abilities were great and her will and skill with fighting were even more superb, but Sor'jin, as he grew older along with the much younger Varn'sji, had ambitions. It was not an alien notion among the Vak'nasul that one would try to crush all the various houses and remake their long-broken empire, but it was certainly a distant dream to most; not so to Sor'jin, who saw Varn'sji as his ticket to do this. He ran numerous "experiments" with her; having her infiltrate lesser houses on the Voidworld and eliminate key figures within them. While being covert was far from one of the now-assassin's better instincts, she quickly learned that whole he will to live and fighting power were great, they would not always save her. In order to escape certain death as these experiments continued, she quickly learned other skills: to lead a conversation, to act, and to lie expertly. In short, she rapidly became the subtle knife that Sor'jin felt he could use to crush the other mighty families on the Voidworld and remake their empire.
Her first real test was Sor'jin's planned destruction of House Rei. House Rei was once one of the mightiest houses on the Voidworld, and because of that it was still well "respected" (and in some ways feared) despite its influence waning over time to the point that it was now little stronger than many mid-range families. Varn'sji's objective was glorious in its simplicity; she would infiltrate the house, eliminate the key figures in it slowly over the course of a month and therefore cause it to collapse in and of itself, allowing her master to come and pick up the pieces. However, quite unexpectedly, within two weeks her master had changed the objective. All because of a new treasure he had discovered through Varn'sji: a girl named Sin'rei.
Sor'jin immediately took an interest in the daughter of the head of House Rei as soon as Varn'sji began to report about her. For as Vak'nasul, she was... unique. She displayed little will to fight and little love for carnage, and yet to won at every game she played. Her ambition seemed to be faulty, but she still knew all the gossip there was to be found in the house. For the first time in her life, and much to her surprise, even as she was reporting these things and piquing her master's interest, Varn'sji began to feel, of all things, jealous of his attentions wavering. So jealous, in fact, that she initially planned to kill Sin'rei and leave it at that. However, when she went to make the blow, Sin'rei was a step ahead of her; she had planned a trap. However, rather than exposing Sor'jin's plan, she wished to assist him in ensuring the demise of House Rei, and in return she would be welcomed into a higher position in his new, superior, House Jin. When Van'sji reported this to Sor'jin, he was pleased enough that her punishment for going against his orders was not even so severe.
With Sin'rei's help, House Rei fell within a week. Sin'rei herself became the new girl at Sor'jin's side, and Varn'sji began to feel, well, neglected. Though she had been abused in more ways than she knew were possible by Sor'jin, she still valued the purpose and direction that carefully serving him had given her. Thus, when he gave her new orders, she was all too happy to oblige them, the strangeness of them aside. For you see, the Vak'nasul had begun to enter a new era; their empire was gone, but the relative isolation they had lived in during the time after it's fall was new over; interactions (raids and pillages, for the most part) had begun because the Vak'nasul and the other societies of the galaxy (who has so grown since their empire's fall), and she was to be Sor'jin's instrument for ensuring his goals were kept abroad.
A new series of learning and experimentation began; she would infiltrate cultures entirely foreign to her, posing as different species and learning their languages. She was now nearing eight hundred (earth) years old - a good fourth of the expected lifespan of a modern Vak'nasul - and this process of systematically learning about a culture long enough to gather information about and possibly sabotage them would last for almost a thousand years. While she had initially disliked this approach, free from the confines of Vak'nasul culture and more important, for the most part, from Sor'jin, Varn'sji found that she liked the ability to re-invent herself. She could be a Gurok or a Fiddi, or perhaps a Zelgaren or a Rahl, and she could take on any personality that she wished. While she still yearned for more violence, this period made her appreciate the anonymity of lacking a proper identity.
Hopwever, eventually, the reports stopped coming back from Sor'jin. She went back to the Voidworld, with no small bit of hesitation, to investigate, but was stopped before she entered the edge of Vak'nasul space. There was a new period of turmoil in the Vak'nasul world, and in the result of that, Sor'jin had been killed. Varn'sji did not know how to react to this news, and, desperate for something to attach to once more, she took up a role in the Vak'nasul raiding parties for a while, allowing herself to be lost in the carnage of battle. It was here, on the battlefield, that she met the man who would in the future become the leader of her people; the true one who would unify them as her then-master had wanted; Krin'sai. He was, at this time young but even then displayed impressive leadership abilities and even more impressive power. Though initially his superior, quickly Varn'sji found herself learning by example from his mighty and boldness, and for a long time would come to depend on this strong figure to guide her in the absence of her former master.
With Krin'sai as their leader, eventually Varn'sji's raiding party would grow into a proper army, and once formed, the boldest plan she had participated in yet was formulated: their army would slam into the most powerful galactic entity of the day (the Xenii) and crush them, absorbing the numerous worlds they controlled into a new Vak'nasul empire. Initially, this invasion was met with much success; while the Xenii were prepared to fight, they were not soldiers and did not have an army stationed at many of the worlds they controlled; Krin'sai and his followers- including Varn'sji, were able to rout them at first. In doing so, they attracted the attention of those weaker Vak'nasul houses which existed in the former colonies of the old empire; those unfit ones who did not dwell on the Voidworld itself. The conflict between the Xenii and the Vak'nasul lead by Krin'sai escalated, and eventually all-out war broke out. Varn'sji was right in the middle of all of it.
The war went on for a comparatively long time; it was a bitter and lengthy conflict which cost both sides dearly. In the end, for the Vak'nasul, it meant that they fell back to their colonies and stopped meddling in the affairs of the galaxy outside of it beyond the occasional raiding party. Their horrific and violent style of warfare became etched into the legends of many of the cultures which were once a part of the Xenii's collective. As for the Xenii themselves, they were all but driven to extinction. Their home world was razed, and all that was left of their once-nation were isolated pockets of their species on far-flung worlds. As for Varn'sji, the end of the conflict meant that she was given two paths: she could return to the Voidworld or she could dive headfirst into the galaxy outside of it. Had Krin'sai not vanished into the later years of the conflict (not to be seen by many at all until well over a thousand years later, when he would lead his people to an new glory) Varn'sji might have returned, but as it was, she decided to integrate into the larger galaxy.
It was at this point that Varn'sji ceased to be, and hundreds of new identities for the entity which was one her sprang up to take her place. During this time, she finally experienced true freedom, finding it by making a name for herself throughout known space. Wit the Vak'nasul finally pushed back, the galaxy was recovering, and during the next several hundred years, as she worked odd jobs and signed mercenary contracts, she witnessed numerous species come onto the galactic stage: the Guroks, the Brehmens, the return in power of the Gian, and numerous others which did not remain so successful until modern times. During this time, she did everything from do odd jobs, to dating, to assassinations and serving as a soldier, mercenary work and whoring and man you name it she probably has done it. While she played little role in anything historically significant, anyone who were to consult census data for times long gone might find certain "mistakes" such as people with the exact same features and name popping up hundreds of years apart.
This would last a long time indeed, taking us eventually to a period which was a "mere" four hundred years ago: when humanity first entered the galactic stage in the (Earth's) twenty-third century. They entered with a bang, to be sure. Though the Gian had returned in power, they were nowhere near the enemy of the Vak'nasul they had been in ancient times, ans as a result were a largely isolationist entity. However, when humankind landed on a planet they named "New Mars" in 2321 they had poked a sleeping giant; thrusting them into what is now best known as the First Great Gian Crusade. The entity which would soon become "Nina Parker," as a warrior, could not resist throwing herself into the midst of this fray. She infiltrated herself to a human world, enlisted into the marines of the Solarian Republic, and soon was fighting side by side with her "comrades" to fend off the Gian. This was the first time that she had invented the identity "Nina Parker;" one which she would continue to use over and over again through affairs in the galaxy thereafter.
Eventually, the Solarian Republic was able to fend off the First Crusade, but now was licking it's wounds. Not as interested in humanity now that their war had ended, Nina (as I will hereafter refer to her) took to other pursuits for the next hundred or so years. One thing she took interest in particular was odd happenings in the Galactic West. A new power was coming to be there, one which would change the course of both her life and the destiny of the Milky Way forever: the Klovians had finally come. At the time, Nina did not know what these extra-galactic beings would bring to the galaxy, but the mere fact they had come from so far away piqued her interest enough to try to infiltrate them. It is worth noting that Nina had dealt with telepaths before now - they are not uncommon in the galaxy at large - but Klovians brought telepathy to a whole new level. No matter what trick she tried, Nina continually was found out every time she tried to integrate into their culture; many times only narrowly escaping capture. Even when she tried to join the ranks of species who had been absorbed by the Klovians (such as the Moassens, the Roassens, the Vaasid, the Tallusin, the Alvari, so on) often she would be unearthed by provisional governments made by the Klovians. During this time, however, Nina rapidly learned tricks on how to block off or even fool telepaths: to show them what you wanted them to see and nothing more, or to show them nothing at all. Mental barrier upon mental barrier was added to her head until she was arguably one of the best anti-telepaths in the galaxy.
It was around this time (in 2398, Earth years) that the Klovians began to more into the great galaxy. Now finding herself intrigued with them, their Commonwealth, and the promise of unification it had, Nina followed their movements. She was there when the Gurok Mothership was stopped from assaulting the homeworld of the Mandeshi. She was there, tailing their operatives, when it was Klovian intervention which allowed the Solarian Republic to fall during the Second Great Gian Crusade and be replaced by the Solarian Empire (which in turn defeated the Gian in a decisive victory). She was even there when disturbing news began to channel in from the Galactic North and refugees from a race called the Jarokians began to filter into Commonwealth territory, telling of monsters which devoured whole cities. In the midst of it all, Nina was there, watching and sometimes even involving herself under various identities.
During much of this time while she was monitoring the Commonwealth, she was also involving herself in many of the affairs of the various human powers: the Solarian Empire, the Liastrian Peoples' Republic which came to be sometime shortly thereafter, the Martinque Kingdoms, and the Cygnus Republic, to name a few. This was less because of an honest interest in humans so much as the fact that the Klovians took an interest in them and as a result, she did too. Because of this, Nina was not surprised when the Commonwealth decided to standardize galactic time to match that of Earth's calender and days. After all, externally, the Klovians looked nearly identical to humans, it seemed only natural they would take an interest in them. But in the midst of all of her meddling, the name "Nina Parker" started to become more and more famous, particularly in the Solarian Empire. She was a famed mercenary and assassin, known to have an absurdly high success rate. This eventually lead to her being hired by a mysterious information broker who called himself "Mr. Allumbrados."
Under the employ of Mr. Allumbrados, the missions that Nina was put on became increasingly risky, increasingly dangerous, and increasingly more important. High ranking Liastrian officials were assassinated by her and she began to consider it a standard in her jobs to receive a nice, fat paycheck which would probably have been enough to feed a whole small town for months. She performed numerous acts of terrorism all over the galaxy for Allumbrados for a period which lasted until about ninety years before the present time. Her final mission for the man - the one in which she decided to see "Nina Parker" dead for the 'final' time - was to infiltrate and stop, however possible, a Commonwealth exploration of the Galactic North. This was known as Project Outreach, led by a young an ambitious genius of a Vaasid who went by "Sid." The project was manned by a team of some hundred individuals, one of which Nina replaced. Her plan was to kill the ship's power and leave it adrift in space so that no one might find it again. However, this mission did not go as planned.
As it turned out - though Nina would never known is these too were hired by Allumbrados or not - there were other groups who did not wish to see Outreach's completion. The fiasco which entailed on the ship lasted the better part of a week, and the end result was the death of most of the crew, the explosion of the ship itself, and Nina herself both being critically injured and set adrift in an experimental space probe on a random hyperspace jump. As it would be, Nina crash-landed onto on to the primary worlds of a species called the Ino, and there she would meet a man who would later become important to her life; Gi'dono. Gi'dono was the assistant to her primary doctor at the time, a young and frankly naive young Ino who wanted nothing more than to go out and help everyone in the galaxy life a long and happy life. While this was initially disgusting to hear for Nina, being bedridden with little of anyone to talk to can have an effect on you: for the months she spent going through physical therapy once her bones were mended and her muscles restored, Gi and her became fast friends. Once she was completely done, however, she left without a word. If you asked her today why she simply left Gi like that, she might not answer you, but at the time she believed that she was growing too attached to him. Companionship which would last (a friendship, if you will) was an alien concept to her; the idea of it reminded her of dependency, of Sor'jin, and this was a feeling that she never wanted to experience again.
As mentioned, though "Nina Parker" had made a full recovery on that Ino world, the assassin/mercenary which went by that named "died" on the galactic level. For a period of about thirty years, Nina didn't take new jobs, and instead wandered the galaxy, making use of the vast stores of wealth she had amassed working under Allumbrados. In this period of laying low, she mostly focused on seeing what she couldn't reveal about her previous employer now that she was "dead." As numerous other identities she asked questions of assorted mercenaries and other such groups to see if she could learn anything more about how he ran his operation. Nina would never guess it as the time, but the conspiracy behind Allumbrado ran deep: a secretive group of super-humans created to oversee humanity into a "bright future" called the Illuminati. Though she did not discover this until decades later, during this thirty years she did make a connection to a coming incident that she needed to involve herself in.
In a bold move, she decided to "revive" Nina Parker for this mission. It is possible Allumbrados was aware of her bold plan, because the agent sent to work with her - a man who went by the name Razer - was himself a super-human, though no one knew it at the time. In any case, this series of affairs she had gotten involved in was recorded in history as the Sector-17 Incident. It nearly sparked a massive all out war between the Solarian Republic and the neighboring Liastrians. At the crux of the problem was an Solarian ship which collided with a Liastrian patrol ship (the People's Fist) inside of Liastrian territory and resulted in the death of the captain and much of the crew of the Liastian vessel. This was considered to be an act of aggression, and once leaked to the large public would surely push both sides into a war. While both nations had been rivals and enemies for years, the governments of both groups didn't want it to come to that. Secretly, both governments sent in elite operatives - backed largely by mercenaries to ensure anonymity - to investigate what actually had happened there and, if at all possible, debunk the idea that it was an attack. Nina was one of the mercenaries hired by the Solarians to support their agent.
However, the plan did not happen nearly as flawlessly as either side expected. Shortly into their mission, the Solarian operative was "detained" and Nina along with Razer and another mercenary named Zabon were ordered to proceed without him. While this was obvious suspect, they went along with this. While in the belly of the downed
Solarian ship which had kamikazed - in order to retrieve the ship's log records - Nina and co met with the Liastrian team: their agent, Dale Cooper, and his support team of Turok Bayskin and Barry Walker. Along with them was a Klovian agent of the Galactic Narcotics Agency, one Galvin McNeill. McNeill had forced himself onto the mission on "suspicion of them being smugglers." Given Barry's criminal record, this was not implausible, but McNeill confirmed to Cooper later the darker reason: he was actually an agent of the Commonwealth Military Intelligence, and the Commonwealth wanted in on the Sector-17 Incident. Knowing that denying the Klovian's request might give the LPR sanctions against it that they honestly could not afford, Cooper had let the other man onto his team.
To fully appreciate what happened next, one must understand a handful of key facts about the real identities of the players involved in the Sector-17 Incident. Razer was an agent of the Illuminati, and Zabon was hired by them directly as his supporter. Their objective was to kill the Liastrian team, and make Nina the fallout for it. Unknown to Zabon, in the original plan he was also to be expended. Meanwhile, in the Liastrian team, Turok Bakyskin was actually a cousin of the leader of the Guroks, Gurtlem. He was a specially trained agent of the intelligence division of the then-Goruk-Soltian-Fiddi Alliance [GSFA] (now known better as the Confederacy of United Peoples [CUP]). His objective was to report the results of this affair directly to Gurtlem as it was happening so at the last minute the Guroks might strike a deal with one side or another before the war started should it come to pass. McNeill - whose real name was Fergan Godwyn (and he shall hereafter be mentioned as Fergan) - was of course an agent of the CMI, whose intentions are detailed above. His objective was to prevent the war by any means necessary. Nina, of course, had entered in the mission so that she might learn more about Mr. Allumbrados, who she had sources which confirmed a connection to this affair. And finally, Dale Cooper himself had a secret: preliminary intelligence had said that it was possible the ship which crashed into Liastrian territory was actually sent by a former Liastrian spy gone turncoat and now a politician in the Empire: Natasha Anderson. Anderson was a former colleague (and lover) of Cooper's, and he considered this affair to be personal. He has vowed that given the chance, he would personally assassinate her. Ironically, it was only Barry Walker who was exactly what he seemed: a down on his luck smuggler who, due to lucky Liastrian contacts in his youth, was chosen to be Cooper's pilot in this mission.
if you weren't totally lost in his history yet I bet you are now and I am so sorry I am trying to keep this dumbed down
Anyway, on the Solarian vessel things got complicated. Razer attempted to go through with his plan and assassinate the Liastrian party, but throwing a Klovian into the midst -a species known for producing very strong telepaths - complicated matters. The team sense his arrival, and set up an ambush. Razer tried to break through their hold up in the ship and kill them anyway - with no small bit of help from Zabon - but Nina betrayed them at the last minute. A quick reveal of their position later, Cooper's group forced Razer and the other mercenary into a retreat. Nina was then put at the mercy of the Liastrian group. She allowed herself to play the prisoner for now: though Cooper wanted to kill her right there to tie up loose ends (a suggestion that Turok wholeheartedly seconded), Fergan vetoed that idea and put them back on their merry way. Now with Nina and the ship's data in tow, they fled the scene before Razer could send for Solarian reinforcements.
From the data they had taken, the group learned that the ship which crashed into the People's Fist had been launched out of a supposedly uninhabited planet outside of both Solarian and LPR territory. While wary, little more could be learned from the ship's actual logs, so the group set out for there. En route, Fergan would have his first extended talk with Nina. While Nina was by now an expert at sealing her mind - more than a match for an S2 Klovian like Fergan - it was during this talk that the Klovian revealed his suspicions about her identity and the true meaning behind it. At this time, Nina first heard the term "Bremelith." As it was, the term was beginning to spread through the Commonwealth, a race of people who, like her, were all capable of changing their form into any shape they could wish, and one which could be born into any species in the galaxy. Using this as a foothold, Fergan attempted to convince Nina that she could have a more positive place in the sun, for even without reading her mind, it was obvious the hardships of Nina's life. While she steadfastly ignored all of this at the time, Fergan seemed to be convinced they could trust her for at least the duration of the mission, and by the time they made planetfall, she was more of an untrustworthy teammate than a prisoner.
As it turned out, that planet housed a secret Solarian scientific research base. Cooper had thought it might be prudent to get back up at this point, so while the others worked on a plan of attack to infiltrate the base, he called in a division of the LPR's legendary spec op units, the People's Guard. The team called in consisted of Cooper's lifelong friend, Verus Flynn, a veteran sergeant named Jacques Jaimel, and a promising new recruit (as well as the son of the captain of the People's Fist) named Kelskat Kelmeraz. Naturally, however, it would take this squad the better part of a day to show up - a day that Fergan (seconded by Turok) urged the group that they would not have if Razer and his men were moving as fast as they were. They needed to investigate the base immediately. In the end, it was decided that the only one who could suitably handle this job was Nina herself. While no one in the party was particularly happy about this, at Fergan's demand request, she was allowed to participate in this extent. However, she was warned that she had only until Verus and his squad showed up to gather what intelligence she could: sometime the next day the team world move in and seize the small base by force.
Nina was back in her element on this mission. Though doubts had begun to fill her head from all the helpful guidance Fergan had been attempting to fill her with in their brief time together, she disregarded this in favor of embracing the hunt. The plan was simple: Turok, the stealthiest of the group, would capture one of the guards for the base alive while they were out on patrol. Fergan would then read the man's mind for any relevant memories or mannerisms and transmit them telepathically to Nina, who would then assume the man's identity. While slightly perturbed by this part of the plan, Nina could not deny how effective it would be. Even so, to put her own spin on the plan, before assuming the man's identity she dispatched the poor sucker. And with that, she was off. The infiltration of the base went well: Nina quickly re-confirmed what Fergan had read from the man's mind: this was a facility for researching refined AI technology. Thus, it seemed likely that the ship which crashed into the People's Fist was piloted by, of all things, a shipboard autopilot. This research was - at least in the Solarian Empire - highly illegal though, by official government decree. While the guard though he was working for the Walstock Company under special patent, Nina though differently. She decided to kidnap one of the techs in the base, to see if she might get better answers out of one of them.
As it was, the tech she kidnapped happened to have a secret identity too. The man, under some interrogation, identified himself as Charles Portland Anrea, but then shortly into the affair, admitted to Nina that he too was not what he seemed. What's more, he wanted in on what he assumed was her plan to destroy the base. Never one to pass up a chance at carnage (and honestly impressed by the man's moxy), Nina agreed to these demands and from Charles she learned valuable new information: that the man funding this base was none other than the one she had been search for, Mr. Allumbrados. Nina was initially surprised, and then all too eager to try to trace this back to the source, but as she was excitedly smuggling Charles out of the base with her... Verus's attack began. Caught in the crossfire, Nina and Charles were forced to bunker down through the initial part of the attack, which quickly dispatched the guards and many of the scientists. However, Nina had learned from Charles that there was something for more terrible awaiting the group inside of the building: the super-human overseer of the base, a man who called himself Sinchex.
Her suspicions ended up being proven right. Once the fighting escalated into a proper seizing operation, Sinchex took to the field personally. Though he was armed with only basic weapons, Nina could tell as soon as the gunfight began between Verus's team and the man that the Liastrians were horribly outmatched. Not since Krin'sai himself had Nina seen another creature with the obvious power and ferocity that Sinchex had. He moved faster than the human eyes could easily follow, and seemed to all but shrug off the bullets which hit him. In the end, all seemed lost, until Charles, muttering darkly to himself, moved to intercept the superhuman himself. For it seemed Charles was not what he seemed either; Charles was actually a rogue member of a robotic species called the Solaans. Using Sinchex's surprise at his synthetic body to his advantage, Charles overpowered the man enough to force him into a temporary retreat. Given the reprieve, everyone (Nina and Charles, Verus's team, and Cooper's team) fled back to their ship with a plan to flee the planet. However, awaiting them at the place where they had parked the Krugar (and left behind Barry) was none other than Razer, joined with a squad of Solarian spec op soldiers.
The battle that ensued was brutal and bloody, but surprisingly quick. As the details of it are not that important, to focus on the end results: a great many of the Solarian soldiers were killed. Among our heroes, only Jaimel died, but Verus was, in an act of heroism to save his friend Cooper, left behind on the planet for the Solarians to capture. Nina herself had gained what would prove to be a bitter new rival though. Through the whole fight she was in personal combat with Razer; his superhuman might proved more than enough to give her a challenge she has so wanted to have. Many of the other members of the Cooper party (most notably Turok, who took a head wound) were injured, but they had escaped (for the most part) with their lives.
The team was now at a crossroads. Verus was captured, Jaimel dead, Turok critically injured, Cooper all by broken by the loss of his lifelong friend, and this left only Kelskat, Fergan, Nina, Charles, and of course the pilot, Barry, as the competent members of the team left. After some deliberation, it was decided that the Liastrians (Cooper and Kelskat) would return to the LPR with the knowledge to give to their leaders that the attack on their border was a fraud. Turok was dropped off at the nearest medical facility that the rest of the crew could find. This left Barry (who technically was no longer employed), Nina herself, Charles, and Fergan. Charles wanted nothing more than to just vanish, but Fergan felt that this conflict was not resolved, and threatened to give the Solaan over to Solarian authorities if he didn't cooperate more. Nina, for her part, felt she was too deep to back out now. She agreed to come with Fergan. Barry, to everyone's surprise, also agreed to see this through. Fergan promised the man that he would be handsomely compensated for his troubles by the Commonwealth once this affair was completed.
It is at this point that the Sector-17 Incident "officially" ends: the LPR did not declare war on the Empire, and the Empire, in turn, was happy to not go to war as well. and also, I vow to never describe any of the other events she was involved in this absurd of detail again sobs
For the next year or so, Fergan, Nina, Charles, and Barry went way under the radar. They traveled around Solarian Space, following up leads from the manifests that Charles had copied into his mechanical "brain." During this period, the four ironically grew surprisingly close to each other in spite of their initial distrust. In truth, though Nina could not know it at the time, the aftermath of the Sector-17 Incident would mark the single most important turning point in her life. The next twenty years would turn her life completely upside-down.
A year after the end of the Sector-17 Incident, the group hit the lead they needed in the form of Natasha Anderson. A senator of growing fame in the Solarian Empire's senate, the information they had been gathering all pointed to her being the key to discovering more about the Illuminati: it seemed very likely that this woman was in contact with them and was openly working with them. Unknown to them all, however, Dale Cooper had also decided to target her around much the same time: he had received an anonymous tip that Verus was being held captive by her still. In any case, Nina and her group immediately started to look into various channels for a good chance to intercept the woman with the public eye bring cast too heavily onto them. After tailing her from a distance for the better part of two weeks, they found that chance: Anderson was soon to have a "secret" meeting (which Nina had learned of via her most recent role of being one of Anderson's secretaries) where she would be under-guarded on an obscure planet. This meeting was supposedly to help better relations being the Cygnus Republic and the Solarian Empire, but the details didn't matter: the point was that the group had found their opening.
The group intercepted Anderson's ship before it entered the hyperspace gate which it needed to go through in order to reach its destination. Docking beside it with the Krugar, their mission was threefold: Fergan would capture Anderson herself, Nina would detain the crew, and Charles would ensure that the ship itself was disabled. Barry, of course, would be the one running the getaway ship. As it turned out, only Charles would complete his job successfully. The ship was set adrift in space after he hacked the controls for the ship and then denoted its engines remotely via a feedback loop. Nina was able to detain or kill most of the guards and crew, but then received a telepathic distress call from Fergan. Nina rushed to meet up with the Klovian to find something none of them had expected: Natasha Anderson's personal bodyguard was none other than the super-human Razer. Nina, however, was pleased with this turn of events. Both of them grinning like malicious maniacs, Razer and Nina began to fight. In the resulting chaos (for no one would ever praise Razer as being an attentive man), Fergan was able to put Anderson into a telepathic stupor and kidnap her. Eventually forced (by Charles) to retreat herself, Nina broke off the fight with Razer on the derelict ship and took off with the rest of her party to flee the scene. Ideally, Razer would die alone in cold space on a ship damaged beyond repair while they, Anderson in hand, found out where "Mr. Allumbrados" was at long last.
Now that they had Anderson, Fergan began the lengthy process of mentally probing her mind via his telepathy to see if he couldn't discover what the group knew that she knew: the location or at least identity of the mysterious Allumbrados. Because this process would take a longer time than the group might have hoped - even locked within her own mind, the artificial mental barriers put on Anderson were formidable - they decided to hide in plain sight: a haven for smugglers that Barry had been calling home since he left his homeworld, the Rogue's Gallery. At the Gallery, the four set up shop in an apartment across from where they had docked the Krugar. Fergan would spend all hours of the day probing the comatose Anderson while Charles and Nina took turns guarding the room. Barry, meanwhile, was listening carefully around the Gallery: the team knew their plan hinged on the idea that no one would even notice that Natasha Anderson had gone missing: it was a secret meeting that the Solarian government could not afford to publicize, but even so time was not on their side. What's more, time was even more against them than they thought, for two days into their stay they were spotted and identified by none other than Zabon. Though no longer in the employ of Allumbrados, the crafty mercenary did know limited contact channels for him. He promised to retrieve Anderson in exchange for an exorbitant fee. Allumbrados agreed.
It was Nina who first noticed the threat moving in against them. she took note of many familiar faces who were hanging around them all far too much. Eager for some action after almost a year of laying down though, she decided not to inform the others. Instead, she took it upon herself to make a spot of killing all of these "suspicious" people before they even noticed what happened. On the fourth day since their arrival, it was set into motion. Nina's slaughter was at first successful, but she hadn't counted on Zabon - a telepath of no small might - being the commander. Through she had severed all conventional communications in the men he had hired before killing them, Zabon was able to sense their deaths telepathically. He changed the plan from a covert capture to a full on surge, deciding that a dead Anderson was better than him failing to deal with them at all. Charles and Barry were forced to form a makeshift defense while Fergan promised he was nearing completion for the analysis of Anderson's thoughts. It was a climatic night, but the end result was that most of Zabon's men were killed and Nina's group managed to escape after having gathered what they believed was a vital clue from Anderson's mind. They were forced to leave the woman herself behind, but managed to escape the Gallery, and evade any further pursuit... or so they thought. Unknown to them, Razer had not only survived, he was now in direct pursuit of them in a one-manned stealth craft.
The information that Fergan had extracted turned out to be a set pattern of meeting times that Anderson regularly followed to contact Allumbrados. While not terribly useful in its own right (as Nina was quick to point out) because of the fact that the mystery man would surely be on guard by now, Fergan dismissed this by saying that the location of each contact location allowed them to triangulate an approximate location Natasha was calling towards. Mind you, in space, such a triangulation can cover a wide area. Even once they had calculated this, there were still three whole planets that the man could have been anywhere on. Too late in the game to give up, the group decided to split up. Nina would go to the first planet alone, Charles to the second, and then Barry and Fergan would take the third. Of the three planets, only the one Charles was going to had known life on it. He would be dropped off at the local spaceport. Nina in turn would be dropped off via a drop-pod to the first unknown planet's surface and then Fergan and Barry would skim the lower atmosphere of the third one with the Krugar. None of the four was particularly confident in this plan, but as far as they could tell it was the only option left to them within the timeframe they had left before Allumbrados would surely grow paranoid enough to relocate. Reinforcements simply weren't and option.
It it turned out, Charles went to the planet which really had Allumbrados on it. Fergan and Barry's planet was truly empty. But, because this app is about Nina, we'll focus on her. The world she landed on was by far the smallest of the three planets, only barely larger than the average asteroid. It was a world which was hospitable for most races, but only barely: hot to an extreme and arid, surviving there turned out to be more difficult than she boasted it would be for her during the day she spent on it. the plan called for her to signal the others if she found nothing within two days, but she was never given that chance. Perhaps out their rivalry, Razer has decided to follow her of the three branches of the group. Nina was by no means caught off-guard, but after not sleeping for the better part of a week at this point, tiredness was beginning to take it's toll on the woman. After a short scuffle which resulted in Razer breaking one of her arms and several of her ribs, she was captured. Charles would also be captured before he could report back to Fergan and Barry.
Nina awoke in a dingy cell deep underground. She did not know it at the time (though she did guess), but this was the base where Allumbrados had operated out of. It was understaffed, having only Allumbrados himself (who, as it turns out, was a superhuman on par with Sinchex, who Nina had met before) and a skeleton crew of lab techs and communication techs, all of them clones created solely for this purpose. Charles had been deactivated and was currently being analyzed to give the Empire more information about modern Solaan models. Nina, while knocked out, had been analyzed herself. Her body was put through a whole body scan, and when she awoke, she was informed that there was one more purpose for which she was needed. After being heavily sedated, her brain was plugged in painfully to a primitive but still revolutionary machine: a telepathic means of transforming memories into data which could be read by a computer. Allumbrados had done his homework. He knew that "Nina Parker" had lived impossibly long for a human and, once he tracked it further, longer than any being known to humankind at the time should be able to live. He wanted to learn what she had learned, before he knew that the knowledge locked within her memories would be invaluable to humanity's future.
Before that process could be completed though, the base was raided. It took them the better part of three days, but Barry and Fergan (with no small help from both Cooper and Zabon, who had played triple turncoat as well as other CMI agents) had located the base. Fergan had even called in a squad of the most powerful fighters in the galaxy, period: the Commonwealth Marines. Armed with suits of armor though to be invincible to anyone, Razer and the other super-humans there to defend the base were dealt with quickly (Razer, as it turned out, being the only survivor of them) and the lowest levels were busted into. Allumbrados managed to flee (along with the barely alive Razer), and Nina and Charles were "rescued." Most of the data was even left behind at the base: the Commonwealth gained much knowledge about the Illuminati at this point. The victory was all but absolute. However... the victory did have one price.
Namely, Nina Parker was dead. but don't think the story is over, it's not
Now, Nina died because of the strain of the memory-draining device, but the data on her body and her memories was retrieved by a third party in the confusion of the CMI raiding the building for useful information. While Nina was dead, a period of nine years passed. Everyone else mentioned in this history so far moved on and had things change for them. different events happened through the galaxy itself too to change history forever: the Kotar Invasion, the results of that, the Great Northern Race, all sorts of things. But in the interests of not making this app go on for fucking ever because these events don't directly relate to Nina, I'll just skip to where her story continues.
And her story continues with Fergan Godwyn. By now he had been demoted in the CMI: his identity was long since compromised, so he was put into Sector-IV, the place where people too valuable to let go of but too compromised to use in delicate operations ended up. He was, by now, listless. While the CMI was still pursuing Illuminati leads (as well as managing the recent rise to power of the "Archlord" Krin'sai, who had finally united some significant segment of the Vak'nasul people under a new empire only to start a massive civil war between him and his sisters) he had since been reduced to working tireless PR jobs. But one day, out of the blue, he was contacted by a woman who identified herself only as "Yume" told him that she had an offer she could not refuse... and a chance to meet what she described as an "old friend." Fergan was openly suspicious at first, but after he informed his superior (Leonard Lowell) about the call, the alarm Fergan sensed in the man's thoughts confirmed to him that the call, if not legit, was certainly something which merited investigation. Breaking ranks and orders, he met Yume at the place she described. It was there that Fergan was informed of the true peril that the galaxy was currently facing and who was taking steps to prevent it.
I know I said I wouldn't tangent about unrelated things, but this is important Recent events in the galaxy (such as the LPR being all but destroyed in the result of the Great Northern Race, the Vak'nasul coming back to power, a good quarter of the Solarian Empire being destroyed by the Kotar - leading to the crowning of Emperor Ferguson I, and rumors of increased Scarab activity in the Galactic Northeast) had prompted a certain level of nihilism all over the galaxy. Numerous cults and religions were preaching that the doomsday might soon be coming closer even as many governments were making worst-cases plans should they ever come to that. This deep despair gripping the galaxy had begun to effect everyone and, as Yume explained to Fergan once he arrived at the designated location, the Illuminati was no exception to this panic. The Illuminati were originally created (almost five hundred years ago now) to ensure a "glorious future" for humanity at any cost. But in that time, the message of them had become either perverted or, as Yume preferred to put it, "interpreted differently" by different parties. As it turns out, the Allumbrados that Fergan has opposed in the past and sent running was just a pawn for the game of the two biggest powerplayers in the Illuminati right now... and the most dangerous. The man on top was named Infertani.
Explaining his slew of mental issues and the nature of what he was would merit a new app, but suffice to say he was an extremist who believed in a need to destroy the current universe and make a new one which was better. He intended to do this by gathering artifacts of Hypertechnology ("technology after a certain point tends to seem like magic, I'll have you know") from a long dead race that was coined by the Overlords of Martinque as the "Angeli." Specifically, he was looking to find and unlock a powerful artifact that he had named for his followers the "Gate of Heaven." But the truly horrifying thing was that, while his own message was arguably insane, he had the support of other much more sane and charismatic individuals like Allumbrados and Sinchex, people willing to filter his message to win over more people to the cause without ever meeting the leader. Yume said that her own boss estimated that over a dozen major galactic leaders, including Emperor Ferguson, were in Infertani's pocket. As were dozens more companies and most of the remaining generation-1 Illuminati.
However, Infertani was not unopposed. Aside from the CMI (who had been working tirelessly over the last decade to try to eliminate pockets of his power wherever they could find them, and try to subvert other governments or entities not under his power into opposition to him), there was one other Illuminati who opposed Infertani at every turn: Yume's direct superior who had agreed to an alliance with the CMI against him, Nethesis. While Fergan would not meet Nethesis for many years to come from now, he was given a pre-recorded message from the man. With all the information he was given, as well as the genuine sincerity coming off of Yume, Fergan was forced to believe all this. However, he asked, what did he have to do with this "shadow war" which had been going on around the galaxy for almost a decade now? Yume's answer was simple: her group (which called themselves the MK-2) was making teams of skilled individuals to interrupt Infertani's mechanisms wherever possible. When Fergan asked why he was chosen, he answer was even simpler. It was by the request of the leader they had found for Team-4 of this program.
It was at this moment that, stepping out from behind a hiding spot, Nina Parker was standing there to meet Fergan.
Based on the data that, in an ironic twist, the data Allumbrados had collected some nine years earlier, the MK-2 had created a fully functional flash-clone of Nina. It was an ambitious project: few individuals had ever been successfully full-body flash-cloned. What's more, Nina was the first ever (to Fergan's knowledge) to have their memories re-uploaded into her brain based on the data-version that Allumbrados had extracted. But still, the MK-2 had managed it. It was not a perfect process (many of her specific long-term memories were lost, for one), but Nina was here, just as she had been when Fergan had first seen her ten years before, looking confident and ready for action. While not one to often consider debts all that important, Nina knew that as she was, the might of the MK-2 was far too much for her to topple. Besides, she reasoned, she had a score to settle with Razer and Allumbrados, and if they both worked for Infertani, well, he was a target too. In seeing her, Fergan was overwhelmed but, hey, this app isn't about him. Nina was glad to see the guy too, because dying and coming back had given her some perspective. Since her revival (for she considered it just that, even though it was technically not a revival but a replication), she had decided that not everything he had been trying to tell her before she died was pointless.
With Fergan beside her and Yume (as well as Fergan's boss, Leonard) looking over their shoulders the whole time, Nina spent the next three years hand-picking her team that she would use to combat Infertani. Charles was the first and most obvious choice, and he was quickly tracked down - imprisoned within a Solarian research facility. Nina and Fergan busted him out, forcing him into their merry group. Numerous others out of the CMI were taken in (Dee, Mon, and Abe, plus a Vaasid woman named Zar.) and Barry Walker (now a father of twin girls, Natalie and Jenna) and his crew of choice were taken in to pilot the ship which they would be based off of. Nina allowed Barry to nostalgically name her the Krugar II in honor of his craft which was destroyed several years back (only to be replaced by a different ship). Others were recruited too, such as a the mercenary, Gia Maerdi, a team of refugee Liastrian freedom fighters, a boy genius named Cess Elwin, and a mystery girl named Valentine. All of these people have since become super-important members of Nina's family. However, because it would merit a whole new post to explain all of these people, I'm just going to gloss over this whole period. Suffice to say that a lot of mis-adventures happened and she recruited all the people listed
here were taken under her wing.
And that, well, takes us basically to modern times. For the next seven years (leading up the current date; 2698) Nina and her merry gang have gone all over the galaxy fighting the agents of and slowing down the progress of Infertani wherever possible. While they have made some major steps forward in this campaign here and there such as killing Allumbrados, preventing the assassination of the Gurok Emperor, Gurtlem, and finding the (inactive) space station that everyone believes to be the Gate of Heaven, no decisive blow had been struck on either side. Part of the reason for this is that in the meanwhile the galactic stage has shifted even further. The Overlords of Martineque have gotten more interested in the artifacts of the Angeli themselves and begun major invasions all over the galaxy to try to retrieve a series of "shards" (crystals infused with massive levels of psychic energy) to try to increase their own power and make themselves immortal and invincible. Meanwhile, Infertani is also looking for these shards, believing that they might hold the key to re-activating the Gate. Nina and co oppose both of them where they can, but get involved with everything under the sun too. They're one of the most decorated "freedom fighter" groups in the galaxy at this point, and every major government is at least in passing aware of the horrific power of CMI Sector-IV Team-4.
Nina really wouldn't have it any other away, even if she's still hoping to put a bullet in Infertani's head someday soon. I KNOW THIS ENDED LAMELY BUT GIVE ME A BREAK I AM CRYING TEARS OF BLOOD AT THIS LENGTH
Because this app is too big for one post, personality, strengths, and weaknesses can be seen over in
PART TWO