deceased or doomed

Dec 04, 2013 22:28

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Gamzee's dead lusus washes up on shore.

The game has no explicit rule that demands something dead for prototyping. But in practice the kernelsprite has particular attraction to the deceased or the doomed. Across every session ever played, exceptions to this pattern are extremely rare.

I didn't remember this passage, but found it interesting. When I was taking my notes, I made a list of all of the known prototyped things:

John:
harelequin (inanimate object)
Nana's ashes (deceased)

Rose:
tentacle princess (inanimate object)
Jaspers (deceased)

Dave:
seppucrow (deceased)
Alt-Dave (doomed)

Alt-Dave:
seppucrow (deceased)
Lil' Cal (????????)*

Jade:
Bec (?? a rare exception?)
Dream-self (deceased)

Trolls (all except Aradia):
Lusus (deceased)

Aradia:
Frog temple head (inanimate object... I guess?)
Self (deceased)

I don't know what to make of the inanimate objects, are they just neutral, i.e. incapable of being dead or doomed? I'm going with that explanation.

There's also the question of whether or not the kernelsprite was "attracted" to all of the items that wound up being prototyped; there was a choice involved with many of them.

The reason I put an asterisk next to Lil' Cal is because I need to discuss this somewhat at length. It's not like Alt-Dave was like "oh shit you know what would be hilarious? prototyping this monstrosity." That's not what happened. The seppucrow kernelsprite was attracted to Lil' Cal--Dave explicitly states to John that it was suggesting Lil' Cal as its Tier 2 prototype object. Does this mean Lil' Cal is somehow doomed? If not, what does it mean??

lil cal, chekhov's thing, prototyping

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