Feb 09, 2009 11:53
Just had the much-needed basic structure of the slot 6 Dashing Blades of Amber game fall into my head. That is to say, I knew roughly what events in Amber history the game had to cover. But I didn't really have a solid idea how to fit the PCs into those events. Now I do.
Only remaining major problem is that there will still need to be a bit of NPCs talking to other NPCs at the height of the action, and I hate GMing that.
Woah. Just had more nice details fall into my head as I was typing this!