GenCon 2010: Summary

Aug 14, 2010 15:34

On the whole good. I wish I'd had more time to browse the exhibit hall and played more board games, but I got the minimum done I think. And I really stretched the limits of what I can schedule. I really felt like I could have used more time though.

Things we have learned:
  • the exhibit hall closes at 6 on Saturday, plan accordingly
  • doing the TD roster early is worthwhile
  • having backups is worthwhile
  • getting the room for Wednesday night is nice, but not strictly necessary
  • staying 'til Monday might be cool
  • the map will never be perfect, but it can improve
  • checking bags can be really nice, trust the airlines
  • trade day is worth considering
  • bad games are not worth sticking around for
  • approach the exhibit hall with a wishlist/plan

    Next year's plans:
  • improve the map!
    • don't mark the obvious restaurants everyone can find
    • utilized the blank spaces
    • put useful info (hours) somewhere
    • finish early
    • try scanning the smaller hotel maps to enhance
  • don't forget goggles/TD tokens/skirt/networking cards
  • play more board games
  • Games:
    • True Dungeon!
    • 7th Sea LARP
    • try for a Call of Cuthulu game
    • Dresden LARP (maybe)
    • other Infinite Imaginations LARPS

    See you next year!
  • gencon, map

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