Now, given the girls' abilities and my intense wish not to godmod, I basically copied this section from a permissions meme ganked from an old game of mine. I'm pretty sure it covers all the basics, but if there's anything else, please feel free to tell me
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Yes.
2. Is it okay for any of your character's intense/distressing memories to be seen/heard/read in this situation?:
Yes.
3. What kind of mind does your character have? Are they disturbed at all? Are their thoughts ordered or jumbled?
Malcolm: High-energy. organized, always very busy. Self-reflection is practically nil. Basically human-normal, though.
Una: This is the weird one. On the surface she seems to be quite organised, but underneath that is a jumble of half-forgotten memories, roles, and personae. She's a time-traveller, and time-travel in her native canon has occasionally serious psychological effects on the traveller, including amnesia; there are things she's experienced that she's forgotten, or that she remembers only piecemeal. The general impression should be something of a calm surface over a seething, churning, confusing depth. Also, she is much, much older than she looks. An exact number can't be pinned down, but she could easily be a century or more old.
4.Is it okay for your character's emotions to be sensed?
Yes.
5. Does your character have a weak or strong mind? Are they susceptible to influence or hypnotism?
Malcolm: Very strong for a normal human. He's one of those people who can't be hypnotised, partly because he's such a tightly-wound control freak that he can't let himself go. He could probably be manipulated by someone with supernatural or psi powers, though.
Una: Stronger than a normal human's, but could be affected by a really powerful psychic or wizard.
6. Does your character have supernatural/mental fortification against mind-reading?
Malcolm: No.
Una: Not specifically as such, but her chrononaut's amnesia may, in some cases, effectively act as such.
7. In the case of characters who are extra-sentient/psychic and can just 'know' things about people, can the players of these characters use the powers of Wikipedia/your apps to get information about your character?
Sure.
8. If so, is there anything that should absolutely never ever be brought up?
I don't think so. Una's been relatively open about what she can do. She may react strongly to someone who brings up things they Should Not Know, but not in a game-ruining way.
9. Anything that should absolutely be brought up?
Nothing that I can think of.
10. Will thoughts in the narration be up for grabs? If so, how will you indicate these? Italics/strikes/something else?
Sure thing. I usually either use italics or try to construct my narration such that it's clear what the character is thinking.
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