〣 PERMISSIONS PART DEUX

Jul 07, 2010 03:58

Now, given the girls' abilities and my intense wish not to godmod, I basically copied this section from a permissions meme ganked from an old game of mine. I'm pretty sure it covers all the basics, but if there's anything else, please feel free to tell me ( Read more... )

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bob_fraser_snr July 7 2010, 13:15:23 UTC
1. Is it okay for your characters' thoughts to be read/their mind to be probed? Go ahead, though unless he's going to say it outloud, Chang's thoughts will be in Klingon.

2. Is it okay for any of your characters' intense/distressing memories to be seen/heard/read in this situation?: Yes.

3. What kind of minds do your characters have? Are they disturbed at all? Are their thoughts ordered or jumbled? Bob's mind is sort of calm and reasoned while also being sort of out whack. Loose connections and all of that.

Chang is brooding and calculating.

4.Is it okay for your characters' emotions to be sensed? Sure.

5. Do your characters have a weak or strong mind? Are they susceptible to influence or hypnotism? Both very strong minded men. Chang by virtue of his long abiding resentment and Bob from being the oddest man in existence and his mother's influence.

6. Do your characters have supernatural/mental fortification against mind-reading? No.

7. In the case of characters who are extra-sentient/psychic and can just 'know' things about people, can the players of these characters use the powers of Wikipedia/your apps to get information about your character? Ok.

8. If so, is there anything that should absolutely never ever be brought up? Don't tell Bob that Muldoon is alive. In fact, I'd rather they didn't know whether he's alive.

9. Anything that should absolutely be brought up? You could always tell Bob that his son got Gerard arrested. That'd be something nice for you to do.

10. Will thoughts in the narration be up for grabs? If so, how will you indicate these? Italics/strikes/something else? I'll put them in quotation marks.

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