More Zombie Mayhem at the Sandbaggers Game Club

Aug 22, 2008 10:20


Here are notes from our third session of Ben's Zombie Apocalypse, World of Darkness RPG.  The werewolves and vampires seem to be working together so far. . .

Chapter III:  The Fellowship of Fang and Fur

Vampire and werewolf pile into the SUV and make a run for the town’s east gate.  It’s blocked by a school bus.  Tears jumps out, changes to crinos and climbs the building.  His idea is to scare off the guards by using the delirium against them.   One is distracted by the gargoyle Erinyi and fires on her.  Two or three of the others panic and flee.  One mistakes him for one of his Black Spiral Dancer masters.  Tears leaps and kicks the guard firing at Erinyi off the roof, then he snatches the puny gun of the other.  He roars at the human to run for his life.  The wolf realizes he’s not evil, just misguided.

Unfortunately the guard that flew off the roof has other problems.  There is a small horde of zombies waiting below craving living flesh.  He shouldn’t have shot at my friend, thinks Tears.

In the street below the fellowship is in a terrible fight with three Black Spiral Dancers.  The crazed vampire, Johnny Walker, seems to be in a frenzy for blood and is holding his own against two of the brutes.  Treblin is lying motionless in the middle of the intersection with a gaping wound in his chest .  Shad and Erinyi are dealing with another BSD.  The vampire, Kevin Wilson, is nowhere to be seen.

Tears changes to his 90lb wolf form and quickly races, like a giant squirrel, along power cables to the building across the street.  He leaps down in crinos form and cradles the immobile vampire.  Blood may bring him back, so Tears opens a vein and drips his own blood into the vamps mouth.  That does it.  He revives and wants more.  Tears has to throw him off to stop him from feeding anymore.

Meanwhile, Johnny dispatches two BSD’s and Shad and Erinyi deal with theirs as well.  The mystery of Kevin’s disappearance is solved when the bus moves out of the roadway.  The heroes pile into their vehicle and make a break for it.  They head for Milli Lacs.  The wolves want to consult their totem, Old Man Sea, there.

Johnny and Treblin are acting drunk and erratic.  It seems the rage in werewolves’ veins has caused them to lose some self control.  They drop off Tears, Shad, and Kevin at the lake shore.  (Erinyi joins them as well.)  Tears then performs the rite to call the Great Spirit, Old Man Sea.  He asks Shad to help him perform the ritual.  The others look on as the two werewolves in wolf form yip, howl, pee and roll in the snow beside the lake.

Johnny and Treblin race away towards a near hamlet where they had spotted some zombies.  They quench some of the rage and violence within, by killing some of the shambling creatures.

Old Man Sea comes forth and greets the wolves.  They have a tête-à-tête about the holocaust the world is now in.  The Old Man asks the wolves to cleanse Milli Lacs  of the zombies and he will grant them a boon.  He also tells them there are terrible things still occurring in Minneapolis and to avoid it.  Tears and Shad look at each other, they doubt their abilities to perform such a great task.  Tears suggests that the spirits of the lake: Pike, Musky, Catfish, Bass, Crayfish, and Walleye might be awakened and possibly help them cleanse the lake.  But the cost may be too great . . . and the warning about the Twin Cities is very troubling.  What is the vampires' purpose for going there?

rpg, world of darkness, sandbaggers game club, zombies

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