Issue 23 VIP BETA patch notes COMBINED
NEW ZONE: NIGHT WARD
Night Ward is a psuedo dimension created by a small portion of the Netherworld overlapping the world of the living in First Ward. As such, it closely mirrors Praetoria’s First Ward geographically, but that is where the similarities end. The zone is packed with the spirits of the dead who are trapped between worlds. Night Ward gives both the living and the dead an opportunity to view things from the other side of the veil.
Combat new villain groups, including the Animus Arcana, the Black Knights, the Drudges and the Spirit Stalkers, as well as new additions to existing villain groups, including the Apparitions and Talons of Vengeance.
Night Ward Missions
Contacts
Fireball of the Arcane Council is looking for someone to help with tasks that they need accomplished. You can find him deep within the Midnight Mansion. His missions will educate players on the life cycle of an Animus Arcana, the living spells of Night Ward.
Trilogy is a sentient set of books who just want to tell a classic story of good vs. evil, and make you the protagonist. Unfortunately the books don't care in what order you read them. Trilogy can be found deep within the Midnight Mansion.
Atherton Cromwell is a Drudge within Night Ward who will offer players repeatable missions to help the Drudges with some nefarious acts.
Sir Lionel is a Black Knight within Night Ward who will offer players repeatable missions to help keep the peace within Night Ward.
Mistress Maria of the Carnival of Light has been authorized by Vanessa DeVore to release Katie Douglas from the Seer Network. She would like you to be the first face Katie sees. Her story arc is the 1st arc of 5 for Night Ward.
Montague Castanella of the Midnight Masters requires your aid in battling the mystical forces of Night Ward. His story arc is the 2nd arc of 5 for Night Ward.
Ward is the Overspell of the Midnight Mansion and needs your help in protecting his spell children, the Animus Arcana. His story arc is the 3rd arc of 5 for Night Ward.
Sir Bedwyr is an exiled Black Knight who seeks your aid in combating dark forces intent on destroying the Black Knights. His story arc is the 4th arc of 5 for Night Ward.
The Magician is a mysterious arcanist who seeks your assistance in doing battle with an ancient adversary of his. His story arc is the final arc of 5 for Night Ward.
Incarnate Arc, "The Emperor's Sword"
Players who have unlocked their Alpha Slot will be able to access Belladonna Vetrano as a contact for a new Incarnate arc. This arc takes place after the events of Dark Astoria and Night Ward.
Mission Architect
Granite Cave layouts have been added to Mission Architect.
PARAGON REWARDS
Super Packs are now available in the Tier 9 VIP section.
Removed the text in the PRP that states that the player must be Tier 2 to be able to join and chat in a super group as this functionality is now present in Tier 1.
FREE PLAYER EXPERIENCE
Free players may now be invited into SuperGroups. (Free players still cannot create SuperGroups.)
The Looking for Group chat channel has been added to the game. You may use /lfg or /looking_for_group to type into the new channel. You may also use the L button right above the text entry field (the second-to-last button in the list) to set the default chat channel to the Looking for Group channel.
The error messages from the Team-up Teleporter that were using the Looking for Group channel now use the server information channel instead.
INCARNATE POWERS
Hybrid Incarnate Slot
The Hybrid Incarnate slot is now available! There are four new trees of powers available - Assault, Control, Melee, and Support. Each tree lends you some of the base power of the core Archetypes within City of Heroes, allowing you to broaden your character's role or further specialize with abilities that reinforce the strengths of your Archetype!
The Assault tree gives you a chance to increase your own damage with every attack. As you climb the tree, the chance of damage buff increases, as well as its maximum number of stacks.
The Control tree gives you a chance to deal additional damage to controlled or low-health targets, and also gives your controls a chance to increase in magnitude. As you climb the tree, the type of bonus damage you deal improves and the chance of dealing it increases.
The Melee tree gives you a defensive bonus for each enemy in melee combat. As you climb the tree, the types of defense provided expand, starting with a small regeneration bonus for each nearby foe and ending with a moderate regeneration, status protection, and either defense or resistance bonus for all nearby enemies.
The Support tree gives you and all nearby leaguemates a small bonus to damage, accuracy, defense buffs and debuffs, and special effects. As you climb the tree, the strength of these bonuses increase, and some powers have double effectiveness on pets.
INCARNATE TRIALS
Magisterium Incarnate Trial
The Magisterium is an Incarnate Trial for a league of 12-24 level 50 players. Destiny and Lore slot unlocks are a prerequisite for entry. Players earn Hybrid Incarnate experience during this trial.
Praetoria’s offense has been thoroughly routed, and Emperor Cole’s regime has taken serious hits with the losses of Mother Mayhem, Antimatter, Maelstrom, and Dominatrix. Dream Doctor sends out a call to all Incarnates - the time has come to take the fight to the steps of Tyrant’s tower!
A conduit through space and time takes you to your target, but Tyrant has a final contingent of loyal followers to defend him. Praetor Sinclair has enacted a last-ditch gambit to gather an unlikely band of surprising protectors (See “The Emperor’s Sword”), while Black Swan lurks in the space between Praetoria and her pocket dimension of Shadow Earth. Fight your way through this gauntlet of opposition to reach the explosive conclusion: the final battle with Emperor Cole!
This Incarnate Trial is a knock-down drag-out final push to victory. Overcome Chimera’s motley crew, survive Black Swan’s assault, and figure out a way to sever Emperor Cole from the Well of the Furies - before he can become the Well’s one true champion!
Fight to the Finish:
Defeat the last legion of Praetorian Imperial Defense Forces
Survive the coordinated assault of Chimera, a revived Shadowhunter, and a curse-bound Pendragon
Sever Tyrant’s connection to the Well of the Furies, permanently ending his threat to Primal Earth
Incarnate Lore
Prometheus features new text discussion the final assault on Tyrant and the ultimate fate of Praetoria.
The requirements have been removed for getting Minds of Mayhem to appear as an option when telling Prometheus what the next target is.
Completion of the Magisterium will unlock all text on Prometheus, save those sections which also require completion of the Underground.
CHARACTER CREATION / TAILOR
Selecting certain backpacks or auras should no longer result in the entire costume being reset.
Fixed some clipping issues when selecting Strapped Heels with Tight Jeans
There were two items that were both named Stocking Cap. These Stocking Caps have been renamed to Santa Cap and Knit Cap
Folded Overguard Boots for Male characters can now choose a secondary texture.
The female characters will no longer use the male jump animation when jumping vertically.
Super Groups
Fixed flickering when using inspiration collector in Super Group bases.
POWERS
Dark Miasma
Corrected an issue with certain portions of Twilight Grasp and Howling Twilight effects did not show up in the Powers Customization UI.
Kinetic Melee
Fixed a large number of inconsistencies and irregularities in the short help information found in powers within this set.
Mastermind
Beast Mastery
Howler Wolf/Feral Charge: Fixed a typo in this power's combat text that indicated that it reduced the caster's defense when it should have stated that it reduced the target's defense.
Tanker
Fiery Aura/Fiery Embrace
Fiery Melee/Scorch: Fixed a bug in Scorch that caused it to deal very slightly too much damage while Fiery Embrace is active.
Fiery Melee/Combustion: Fixed a bug in Combustion that caused it to deal very slightly too much damage while Fiery Embrace is active.
Martial Arts/Eagles Claw: Fixed a bug in this power that caused it to deal significantly too little damage while Fiery Embrace is active.
Staff Fighting/Eye of the Storm: Fixed a bug in this power that caused it to deal significantly too little damage while Fiery Embrace is active.
Staff Fighting/Sky Splitter: Fixed a bug in this power that caused it to deal significantly too little damage while Fiery Embrace is active.
Titan Weapons/Crushing Blow: Fixed a bug that caused this power to cause too little damage while Fiery Embrace is active.
Scrapper
Kinetic Melee
Quick Strike: Fixed a bug that caused this power to deal too little damage in PvP.
Body Blow: Fixed a bug that caused this power to deal too little damage in PvP.
Smashing Blow: Fixed a bug that caused this power to deal too little damage in PvP.
Repulsing Torrent: Fixed a bug that caused this power to deal too much damage in PvP.
Burst: Fixed a bug that caused this power to deal too much damage in PvP.
Focused Burst: Fixed a bug that caused this power to deal too little damage in PvP.
Concentrated Strike: Fixed a bug that caused this power to deal too much damage in PvP.
Fiery Aura/Fiery Embrace
Claws/Focus: Fixed a bug that would cause Fiery Embrace to cause too much damage.
Dark Melee/Siphon Life: Fixed a bug that would cause Fiery Embrace to cause too much damage.
Dark Melee/Dark Consumption: Fixed a bug that would cause Fiery Embrace to cause too much damage.
Martial Arts/Eagle's Claw: Fixed a bug that would cause Fiery Embrace to cause too little damage.
Blaster
Archery: Aim no longer accepts Blaster ATO sets, as it does not deal damage.
TASKS
Maria Jenkins
Maria Jenkin's story arc once again awards a souvenir clue upon completion.
Apex Task Force
Fixed an issue with mini-map icons appearing in the first mission of the Apex TF.
Ouroboros
Fixed a bug where flashback story arcs were available at a lower level than intended.
First Ward
Nadia
In Nadia's mission to "Settle affairs between the Monarch and Anna" the Monarch is appropriately turning hostile and can be attacked and defeated as intended. In addition, his guards now turn friendly at the appropriate time.
BADGES
General
Revised the description of the Level 30 and Level 40 Praetorian badges to reflect the possibility that a Praetorian may not have left Praetoria to earn these levels.
SIGNATURE STORIES
Statesman and Sister Psyche have been removed from the game, except for in the tutorial and in flashback missions.
Statesman's task force is now given out by Back Alley Brawler
Sister Psyche's task force has been replaced with the new Penelope Yin Task Force in Independence Port.
Players can still access Sister Psyche's task force through Ouroboros.
ZONES
TRANSIT
Inter-Dimensional Tunnel System - TUNNEL
The Carnival of Light has opened a complex network of interdimensional portals that intertwine betewen Primal Earth and Praetoria in order to help with the evacuation of Praetoria. Concerned that this network of tunnels might grow out of control, be abused or become unstable, Arachnos and Portal Corp have stepped in to stabilize their connections in Primal Earth as well as to oversee their usage. Members of either Arachnos, Carnival of Light or Portal Corp are on hand at all access points in order to give directions to a would-be interdimensional traveller. The TUNNEL system is now open for ALL Heros and Villains (Including Rogues and Vigilantes) travelling to:
Heroes: Atlas Park, Imperial City, Underground Imperial, Talos Island, First Ward, Night Ward, Founder's Falls, Peregrine Island, Firebase Zulu and Dark Astoria.
Villains: Mercy Island, Imperial City, Underground Imperial, Cap Au Diable, First Ward, Nerva Archipelago, Night Ward, Grandville and Dark Astoria.
First Ward / Night Ward
Archmage Hellewise is now looking for superpowered beings who have achieved Security Level 29 to explore dimensional weaknesses in First Ward's Shadowed Paths! Find her in First Ward's Survivor Compound - or explore the Shadowed Paths for yourself, and figure out how to shunt between dimensions!
TEAM-UP TELEPORTER UPGRADES
The team-up teleporter no longer removes players from their team when they decline an event and cause the event to not start due to not having enough players. Instead, all players remain on the team, but only the players that accepted the event are placed back into the queue for events. The team leader may then requeue the entire group to get the declining players back into the event.
NEW MAPSETS
Talons Caves - The Talons of Vengeance have been busily converting these caverns into their lairs. But the candle-lit caverns have a darker purpose that being home to these monstrous women, they are dedicated places of worship to the All-Mother.
MISSION ARCHITECT
General
Numerous villain groups from Issues 19 through 22 have been added to mission architect. These villain groups include both normal difficulty and Incarnate difficulty villains and do not require tickets to unlock. Please note that Incarnate difficulty villains cannot be used to earn Incarnate threads or XP via Mission Architect, and all trial bosses from the Incarnate groups are excluded and will not be available:
Normal Difficulty: The Apparitions, The Awakened, Carnival of Light, Carnival of Vengeance, Carnival of War, Citizens of First Ward, Dregs, D.U.S.T., Forlorn, Midnight Masters, Rulu-Shin, The Shepherds, Talons of Vengeance
Incarnate Difficulty: 5th Column, Arachnos, Banished Pantheon, Circle of Thorns, Knives of Artemis, Knives of Vengeance, Malta, Paragon Police, Imperial Strike Force, Imperial Defense Force, Praetorian Devouring Earth, Praetorian Warworks, Talons of Vengeance, Tsoo
The Runesoldier has been added to the Praetorian Resistance villain group, which still requires tickets to unlock.
Fixed a bug that could cause monsters to spawn at unintended levels in Mission Architect.
LIVE EVENTS
Halloween and Valentine tips are no longer removed from the player when they change alignments.
ZONES
Paragon City
Adjusted PTA marquee to remove Galaxy City stop
ENEMIES
General
Monsters are now allowed to taunt players. Taunts from monsters will affect players in the same ways that taunts from players do.
Critters should no longer try to revive defeated critters in separate groups.
Kings Row
The Paladin in Kings Row now has a limit to the number of sprockets he can summon, preventing him from completely overwhelming the zone's population if left untouched for extended periods of time.
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