Alpha slotting for dark/regen scrapper

Feb 21, 2011 22:11

Any suggestions on which Alpha to choose for a dark/regen scrapper? One possibly way to think about it is, if you were building/planning such a scrapper, what would you pick ( Read more... )

tips/help, archetype: scrapper, powers: incarnate

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uberrod February 22 2011, 03:55:02 UTC
I have a DM/Regen scrapper and went with Spiritual boost. There was a noticeable increase in regen rate, even with just the uncommon boost. Plus I only have a 5 second gap in Dull Pain coverage. I expect this to disappear when I get my Very Rare boost. We could be seeing perma Hasten.

With just Dull pain running my regen is 70hp/sec.

I've not noticed any endurance problems at all.

I dropped Focused Accuracy and took Tactics instead. It gives better to hit bonuses after they nerfed FA. It also uses a lot less endurance. Doesn't give as good To Hit Debuff protection, but still...

I heartily recommend the Spiritual incarnate boost for DM/Regen scrappers.

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greyduck February 22 2011, 17:17:28 UTC
...Nerfed FA? Gods, I clearly don't spend enough time camped out in the forums, because... grr? What?

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uberrod February 22 2011, 19:19:53 UTC
Yes, apparently Focused Accuracy was giving too good of To-Hit bonuses for the Devs taste. So they chopped it down lower than what Tactics gives you. I've tested this myself and know it to be true.

So I don't bother with FA as Tactics is better and helps your team. This is a shame as FA used to be a fantastic power even given the huge end drain it had.

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dvandom February 22 2011, 19:40:39 UTC
Well, Tactics is a tier 2 Pool power and FA is a tier 1 Epic/Patron Pool power. So if you just want that power's benefits (and not Maneuvers or Assault), FA is a slightly better deal. If you're already committed to going for the Leadership Pool on its own merits, yeah...don't bother with FA. But if you have a character who already has FA, respeccing to change it to Tactics will mean ditching something else as well, and you have to ask yourself if there's something else you'd be willing to replace with Assault or Maneuvers.

If you can handle the extra enhancement hassle and cost (by no means trivial by the time you hit epic pools), you might consider a build with FA for soloing (where every extra power might come in useful) and with Tactics and Assault or Maneuver for team play.

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greyduck February 22 2011, 20:15:24 UTC
Well, he's Kat/Regen, and is essentially a soloist. So, I might in fact stick with FA/PP instead of going to Leadership where I'm burning the extra power selection and not getting PP into the bargain. I have PP mainly to pay for FA, but it does that rather well... and dropping FA means having to take Conserve Power which a Regen doesn't need that badly anyway.

If I can get to the point where slotting will compensate (Kismet +6%, for instance, let alone alpha slotting) I might reconsider, but then again... what the hell other pool am I taking on a Kat/Regen? *ponders*

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uberrod February 23 2011, 00:19:11 UTC
You bring up some very good points.

But as a scrapper with Fitness as an inherent, why not get Assault and then Tactics instead of FA? I didn't take Tactics so I'd be better on teams. I took it because I was not happy with how FA was performing. With Fitness as inherent I had lots of room for extra powers. Assault and Tactics fit really well.

The reduction in endurance usage alone is worth it, even with the extra cost of running Assault.

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thomasyan February 22 2011, 22:00:42 UTC
The patch notes say "Decreased to-hit buff, added accuracy buff. Provides a similar bonus in most circumstances in PVE."

Do you disagree about "similar bonus"? I don't PvP at all. That said, helping the entire team sounds appealing to me, and since I have yet respecced this old toon to take advantage of inherent fitness, I will have pools and powers to spare.

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uberrod February 23 2011, 00:29:35 UTC
Well before the change I rarely missed when running Focused Accuracy. After the change I noticed I was missing a lot more.

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