Mind/FF controller - advice ?

Aug 05, 2010 15:00

Hello! It is @Swiss Army Wife again! I hope you all have fun playing in the summer!  I strike out on my own again (not duoing I mean) with a character, Absolute Terrie, based on the concept of Zettai Ryouiki. This concept, depending on context, is translated as "absolute terror field", "absolute territory", "absolute domain" or even "absolutely ( Read more... )

powers: pool, powers: primary/secondary, archetype: controller

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Comments 29

rogh_sensei August 5 2010, 13:45:17 UTC
If you're doing a character based on the Zettai Ryouiki concept, there needs to be a short miniskirt and boots or something that comes to mid-thigh but leaves a gap. The Fishnets work well for this purpose. Also I would suggest conceptually that you take the Repulsion Field and Force Bubble powers for that "AT Field" feel, and Terrify and maybe Telekinesis from the primary. But that's all for flavor. I've never played either set to any great length so IDK. Sounds like fun though.
ETA: Mind is a really hard controller primary to solo due to lack of pets at any level, although you may be able to compromise with Confused enemies doing your dirty work. Depending on concept you might want to look at Illusion as a primary instead. It has lots of pet action and built-in invisibility at a low level so that frees you up a pool pick.

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tuva_f_sims August 6 2010, 07:41:10 UTC
Thanks for uniform suggestion! I first used thigh leather boots and flared schoolgirl skirt, this gave me a ZR type B. Fishnet stockings took me to an A, but I am still in doubt about it. Isn't fishnet too adult to be moe? That is the view here in the House of Chaos. Terrie have I imagined as a rebellious high school senior tsundere type, and fishnet looks a bit too seductive. On the other side, it is the only way to get an A level that I can see.

I already have an Illusion controller, Blue Substitute, my Konata homage actually. She is awesome. But I really wanted to make a whole room of guys zone out or break into a fight when I enter. In character, I mean! ^_^

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rogh_sensei August 6 2010, 12:02:06 UTC
I like where you're headed with this. As you pointed out the fishnets are a little too overt to be moe but as with many things in this CC sometimes it's the best approximation.

Also, LOL at your alpha strike.

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kitsune1975 August 5 2010, 14:09:58 UTC
I tried building one a while ago, but I did find it quite a slow grind with holds and damage for containment for solo and teams got snarky when they found out I didn't have bubbles, so I ended up abandoning it. I suppose now with dual build specs you can set one for solo and one for team which would make it a bit easier.

Powers to go for would be the three damage dealers from the Mind set PFF, Force Bolt. You will need definitely need fitness, and I would be cautious about the Concealment pool as it can be quite a drain on Stamina, and slows down your character. Unfortunately you can still be detected quite easily.

Personally, take a look at Illusion over Mind. I still love My Ill/TA Ninja controller, and plays solo like a dream before you hit the 20s. Plenty of holds for containment damage, has Superior invisibility which frankly the only thing it doesn't work on are Rikti drones and Overseers, and you can unleash minions right in the middle of a mob and enjoy the fireworks.

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tuva_f_sims August 6 2010, 07:57:50 UTC
I will probably make two builds, yes. There may not be good teams, but what good is a concept character if no one sees you? ^_^ So some teaming, with heavily slotted bubbles and minimal damage. Probably. Sleeps are a waste in teams, I think, since everyone will aggro everything right afterwards.

I will take your advice and skip concealment. I should be able to ninja with sleeps if I put lots of recharges in them.

Illusion rocks, but it feels out of character for this special character.

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terrycloth August 5 2010, 17:21:18 UTC
FF is not so good for soloing. It's not the *worst* choice -- the big bubble is awfully nice, with the mez resist -- but it'll be slow.

Mind is good for soloing, though. It's got an honest-to-god attack chain and a very usable area sleep early, later replaceable with an area fear. Solo, sleep and feer might as well be holds (at least for a Mind controller, which does single-target damage only). Plus there's the mag-4 sleep for boss trvialization, the confuse, the MASS confuse later... whee!

...of course, I mostly played a mind/ice dominator. The upshot being, you don't need a lot of *defense* from your secondary. So FF's zero offense might eventually get offensive.

For stealth, I'd put a stealth IO in sprint (or combat jumping or something) and take super speed as a travel power. Controllers usually want hasten anyway. OTOH if you are going /ff you'll have plenty of free power slots. q:3

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tuva_f_sims August 6 2010, 08:12:31 UTC
I have never seen a stealth IO! I cannot imagine how expensive they must be. I now plan to stay overnight in police stations, use personal force field to get to mission door, sleep my way to the mission objective, then unleash mass confusion and level off the mission bonus. Not sure if this will work, but it might. I have the reveal map veteran reward, which should help some.

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rogh_sensei August 6 2010, 12:04:10 UTC
Freebird has a stealth IO, you can slot that in Hover. They are fairly rare and generally pretty expensive. I suggest getting a loaded alt to buy it as a "birthday present" for your concept toon and mail it to her.

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mr_rbbr_spatula August 5 2010, 18:28:31 UTC
I have two versions of the same character, BrainyBoy. On Freedom he's a Mind/FF, on Champion he's a Mind/Kin.

Soloing would have really sucked had I not made the /FF version on the most populous server going. When I play him, he's really popular as I bubble up nicely and can do awful crowd control tricks. The /Kin is much more useful, but as I have to *do* less with the /FF, I can do more with him, like text macros to make him say fun, silly things while I play.

I'll try to get back here with a build tonight.

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tuva_f_sims August 6 2010, 08:17:27 UTC
I made the Mind/FF on Freedom too. Will probably make a bubble-oriented second build eventually. I'm keeping the /Kin on Virtue. I seem to have grown attached to her after ten levels. -_-; Plus, /Kin is fun

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mr_rbbr_spatula August 6 2010, 22:50:56 UTC
I forgot to tell you about Skeeting!

Levitate + Force Bolt. Great for sending a baddie flying off a building. If you have enough oomph in Levitate and hit FB fast enough, you set the skeet up and nail it in mid-air for lots of fun knock-back.

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syrusb August 5 2010, 18:37:16 UTC
Well, I've not played FF; the set just isn't interesting to me. But Mind Control, ahh, there's the good stuff. Of course I'm coming from the redside POV with a Mind/Psi Dominator. I can't get enough Confuse. LOVE that power. Unlike most control sets, Mind gets 3 non-aggro offensive powers, two of them AoE. And one of the few Mag 4 mezzes in the game.

I highly recommend utilizing the dual build system so you can have both solo and teaming builds. Solo, the 2 ally shields aren't going to benefit you except as places to socket IOs. Better really if you utilize those slots and powers for things that will benefit you more actively.

You may find less use out of Mass Hypnosis on teams, but it will set you up well for Containment when solo. The other AoE mezzes are gravy, and Terrify will do OK damage under Containment.

Take all 3 single-target damage powers, you will need them. Don't be afraid to drop Confuse on targets whenever possible; the XP loss is terribly minimal unless you let your confused target do all the work for you.

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tuva_f_sims August 6 2010, 08:26:40 UTC
I will need a second build to join teams, clearly. For solo I need to put lots of recharge and end reducers in the area powers, right? And lots of damage in the single-target damage dealing powers? How important is confuse duration in the confusion and mass confusion? Should I go for recharge instead in confusion so as to hit more targets?

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syrusb August 6 2010, 14:51:01 UTC
Actually, for the area powers on both builds your best bet is to load up on ACC/MEZ/RECH and some END if you can fit it. They're not powers you'll be using in a regular attack chain, such as your Confuse or Damage powers. Your Damage powers I would slot up as Damage and not Mez powers; you may consider a hold in Dominate, but Sleep is Mezmerize is not really necessary. I would slot Confuse in both confuse powers, for the base duration is pretty decent on both and the longer something is Confused the less often you have to reapply ( ... )

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