Hello! It is @Swiss Army Wife again! I hope you all have fun playing in the summer! I strike out on my own again (not duoing I mean) with a character, Absolute Terrie, based on the concept of Zettai Ryouiki. This concept, depending on context, is translated as "absolute terror field", "absolute territory", "absolute domain" or even "absolutely
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ETA: Mind is a really hard controller primary to solo due to lack of pets at any level, although you may be able to compromise with Confused enemies doing your dirty work. Depending on concept you might want to look at Illusion as a primary instead. It has lots of pet action and built-in invisibility at a low level so that frees you up a pool pick.
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I already have an Illusion controller, Blue Substitute, my Konata homage actually. She is awesome. But I really wanted to make a whole room of guys zone out or break into a fight when I enter. In character, I mean! ^_^
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Also, LOL at your alpha strike.
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Powers to go for would be the three damage dealers from the Mind set PFF, Force Bolt. You will need definitely need fitness, and I would be cautious about the Concealment pool as it can be quite a drain on Stamina, and slows down your character. Unfortunately you can still be detected quite easily.
Personally, take a look at Illusion over Mind. I still love My Ill/TA Ninja controller, and plays solo like a dream before you hit the 20s. Plenty of holds for containment damage, has Superior invisibility which frankly the only thing it doesn't work on are Rikti drones and Overseers, and you can unleash minions right in the middle of a mob and enjoy the fireworks.
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I will take your advice and skip concealment. I should be able to ninja with sleeps if I put lots of recharges in them.
Illusion rocks, but it feels out of character for this special character.
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Mind is good for soloing, though. It's got an honest-to-god attack chain and a very usable area sleep early, later replaceable with an area fear. Solo, sleep and feer might as well be holds (at least for a Mind controller, which does single-target damage only). Plus there's the mag-4 sleep for boss trvialization, the confuse, the MASS confuse later... whee!
...of course, I mostly played a mind/ice dominator. The upshot being, you don't need a lot of *defense* from your secondary. So FF's zero offense might eventually get offensive.
For stealth, I'd put a stealth IO in sprint (or combat jumping or something) and take super speed as a travel power. Controllers usually want hasten anyway. OTOH if you are going /ff you'll have plenty of free power slots. q:3
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Soloing would have really sucked had I not made the /FF version on the most populous server going. When I play him, he's really popular as I bubble up nicely and can do awful crowd control tricks. The /Kin is much more useful, but as I have to *do* less with the /FF, I can do more with him, like text macros to make him say fun, silly things while I play.
I'll try to get back here with a build tonight.
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Levitate + Force Bolt. Great for sending a baddie flying off a building. If you have enough oomph in Levitate and hit FB fast enough, you set the skeet up and nail it in mid-air for lots of fun knock-back.
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I highly recommend utilizing the dual build system so you can have both solo and teaming builds. Solo, the 2 ally shields aren't going to benefit you except as places to socket IOs. Better really if you utilize those slots and powers for things that will benefit you more actively.
You may find less use out of Mass Hypnosis on teams, but it will set you up well for Containment when solo. The other AoE mezzes are gravy, and Terrify will do OK damage under Containment.
Take all 3 single-target damage powers, you will need them. Don't be afraid to drop Confuse on targets whenever possible; the XP loss is terribly minimal unless you let your confused target do all the work for you.
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