Of Sleds and Status

Sep 11, 2009 19:57


So a few months ago I wrote a post weighing in on the whole “are games art?” thing. It wasn’t exactly a new topic at the time, and several (often smarter) people and articles appearing in industry magazines and sites have gone on to beat the point even further in to the ground, but it was nice to get out of my head and written down, and it prompted some nice discussion with friends, so it was worth it. One of those discussions* was a comment-turned-full-post in response from friend Jones that I totally meant to reply to at the time, but then totally neglected to do. I get distracted easily. Things come up. You know how it is. At any rate, I’m linking to it now, and suggest you go read it before continuing as I’m probably going to talk about it a bit. Go on. I’ll wait.

When Jones’ post first appeared I scrawled some notes in a little notebook towards an intended response, but the me of now is having trouble working out what the me of June was going for at the time, so I’m mostly going to wing it. For a bit of context, Jones very much comes from an art background, having been involved with pretty much everything considered (or at least argued) to be art, from acting, music, writing, painting, comics, a stint in videogames, and a few others I’m probably forgetting. He also ran a small art gallery for a few years, which on top of all the rest means a few things: he drinks a lot, is prone to cynicism, and usually knows what he’s talking about. As such, I feel confident he’ll correct anything I might get wrong below, probably while demanding I buy him a drink and making fun of my shoes.

The essence of Jones’ take on the much-sought after bade of being considered proper Art (pronounced “Awt”, for those reading aloud at home) is it’s a lot of crap, a popularity contest each new medium is forced to enter in turn. He argues that as videogame creators (or television people, or comics people, or purveyors of any of the “new” media) we should take the stance of not wanting to join any club that would have us as a member, focusing instead of producing the best work we can and placing craftsmanship over the approval of old men in universities with embarrassing beards.

I agree except where I don’t, really. His points on Craft and Craftsmanship strike a chord with me, particularly as I discover more and more that as much as I love discussing design theories and practice, I’d much rather just do the job. As for not needing to be art… I don’t know. On one hand, I’m a big fan of not depending on someone else saying I’m something to consider myself that something, but on the other, I’m not on the front lines of (or even involved with) game academia like Brenda Brathwaite, Ian Schreiber, or Tracy Fullerton. I’ve never been in a position where my work and passions might be professionally marginalized because they weren’t considered a valid art form by the powers that be, never had to fight to prove that what I was doing mattered. It’d be nice if games didn’t need status to prove they were worth the sort of in-depth exploration those mentioned and others like them are committed to, but if a label is what it takes, then yeah, I think we need the label. At least for now. There’s also the part of me that doesn’t want to be told my medium and I can’t sit at the Adult’s Table, but that’s harder to back up with links to smart people, so.

At any rate, read Jones’ piece if you haven’t already. Aside from any arguments over artistic validity, his points on the importance of good craftsmanship above all else are well worth it.

*Friend James claims he chimed in as well, but as I can’t find his comments anywhere, let’s just assume he’s lying.

Originally published at Expertologist. Please leave any comments there.

thinking outloud, talk about games

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