Thought #1 - Ebola
The writer Elizabeth Moon is dead-on (pardon the pun) about
Ebola and the US response thereto. Her six lessons are:
1) A stitch in time saves nine. the time to prepare is before the excrement hits the air-moving unit.
2) Hubris kills. Incorrectly thinking you're ready can be worse then not being ready.
3) Privatisation is no guarantee of quality performance. In this case, the fragmented US system means some hospitals are good to go and others are clueless.
4) Fear is faster than facts.
5) Change takes time. People need training and gear, both of which need time to develop.
6) Everything is connected to everything else. As she says, "There is no bunker deep enough, no ivory tower high enough, no wall stout enough, or weapons system powerful enough to keep what happens "there" from affecting life "here."
Thought #2 - Gamergate and Subtractive Masculinity
Over on Obsidian Wings,
Doctor Science talks about subtractive masculinity. This is the idea that one defines a characteristic (masculine, in this case) by the actions of some other group. For example, saying "girls don't shoot guns, I do, therefore I'm a man." There's an obvious problem with that, namely that the guys have no control over what the girls do.
The tie-in to gamergate is this - a certain subset of gamers define their masculinity by what women don't do. Except women do play (and develop and review) video games. This threatens them, and since they are powerless to actually stop women from being involved in games, they react by making threats.
Threatening somebody is a sign of inherent weakness, which makes those issuing threats even madder. (Something I noticed in the Navy - Admirals don't yell. They don't have to - because of their power, people make an effort to listen to admirals.) To be clear, threats followed by action can have some power, but it's not nearly as powerful as just doing something.