Well guys! Let's make our OWN rpg! Not forum-based but like Final Fantasy. It will be profit-less, voluntary work, and you are more than welcomed to contribute with what you want! We'll be needing tiles, art, sprites, monsters... anything and everything
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-Thinks- right you are it could be mis-interpreted, but it isn't meant to represent salvation, but mere interjectory prayer before the Lord so that he concedes the town more time to convert -- they're playing some sort of tower-defense game here, as in trying to keep the monsters outside of the town. The monsters are real animals which appear on the real world and may be found by the townsfolk.
Comedic, because I despise violence.
The way of dealing with monsters could also include puzzle sequences. In fact, since it's an RPG, it should TOTALLY include these -cliche fun-.
Right you are about the eerie creepy feeling that hangs around my storyline like mold. Do you have any suggestion how to get it off? Besides removing creepy name-knowing? Because the story starts on such a low-key and I don't know how to make it get well soon so it doesn't get caught in this dramatic "moldy-ness". In the end the story is supposed to show that the weak and suffering might look like they're good for nothing but in truth it is they who do all the important work.
As an interesting note; popular media shows that demons should be battled with violence, but it would be good to point out that this cant be done. One must recognize that the matter is too big to be taken in one's own hands and recur to the Lord. Now, that does work.
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Puzzle sequences -- stuff like 'Oh no! We have no ammo and the wild boars are rampaging in the streets! How do we lure them out of the city before time runs out?'
I don't really know how to get rid of the creepiness at the moment. I enjoy a little drama and fear in my stories.
What I would do, if I were you, is write out an outline of the RPG plot like you would for a story. Identify who your audience is, think of a single sentence that summarizes the plot, and identify a moral and goal you are trying to accomplish through the story. Within the body of the story, have, say, three climaxes that build toward your moral. Then work the actual game around that plot.
"In the end the story is supposed to show that the weak and suffering might look like they're good for nothing but in truth it is they who do all the important work." This is something that would be hard to accomplish through a game, I think. Weakness and suffering imply losing which is the opposite of most games. I think it's certainly doable, though. Pray about it and see what you come up with, eh?
How is the RPG going to be presented? Something like your street dog game, with sprites and such?
"One must recognize that the matter is too big to be taken in one's own hands and recur to the Lord. Now, that does work." YES. That's something I've got to always remind myself of. It's pride that says 'I can do it on my own' and I think the media accurately presents that pride. An 'No thanks, God, I can do it my own way without your help' sort of thing.
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