Two purposes

Nov 07, 2006 12:13

1) I bought a Flickr account, and I'm going to try to fill it with all the wedding pictures. I'll post the address this weekend once everything currently in my possession is uploaded, but in the meantime if people who took wedding pictures could either point me to their current location online or make arrangements with me so that I might obtain ( Read more... )

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Comments 14

drenormous November 7 2006, 19:21:46 UTC
2. Spelljammer was awesome in concept (who doesn't love space battles and flying illithids?), but the focus on ship to ship battle and adventure was totally unplayable, as any of those sorts of games tend to be--one or two people end up running everything and doing all the useful stuff, while everybody else twiddles their thumbs and waits for the one specific situation where they have something to offer.

Although I will say that it increased the practical application of the fireball spell about a thousandfold.

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elahadrun November 7 2006, 19:58:40 UTC
I fear to post a comment because I fear my combatant enthusiasm could sabotage the creation of the game...

I'm very BELLIGERENT today, actually, I keep wanting to insult denizens of teh internets. Must be the politics. Fucking Democrats. Fucking Republicans. Fucking Democrats.

Fucking Democrats.

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samedietc November 7 2006, 20:01:32 UTC
2) "I cast magic missile at the darkness ... of interstellar space."

I always like worlds that juxtapose and/or re-imagine generic fantasy (Planescape and Ravenloft), and Spelljammer did that to some extent, but it never had the flavor/atmosphere of those others, so it never really pulled it together (perhaps a result of not being separate enough from the established campaign worlds), although I suppose there were good parts that could be mined (illithids in space, beholder xenophobia, the neogi). Still, I sort of always expected the Imperial Elven Navy to start talking about gold-pressed latinum. Also, the fantasy physics of phlogiston, crystal spheres, and magic/psionic-powered minor/major helms left something to be desired.

Uh, why do you ask?

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worthididnity November 7 2006, 20:30:19 UTC
I actually really like all the phlogiston, crystal spheres and things borrowed from Ptolemaic astronomy. Still, helms suck.

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samedietc November 9 2006, 23:27:52 UTC
you know, I think one thing that gets me about crystal spheres is that I always picture the atmosphere shield from Spaceballs

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worthididnity November 7 2006, 20:19:48 UTC
MkG is right - who doesn't love space battles and flying illithids? Spelljammer opened up the possibility of a really high-magic swashbuckling pseudo-pirates campaign in a way that nothing before or since (that I'm aware of) has or did. And if you actively wanted to get the chocolate of your fantasy into the peanut butter of your science fiction, more's the better. Three problems, in ascending order of importance ( ... )

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elahadrun November 7 2006, 20:40:32 UTC
MkG oh fucking hell I'm glad I wasn't drinking something

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elahadrun November 7 2006, 20:47:17 UTC
but slow down. do not step to the Giff.

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dr_smith November 7 2006, 23:49:07 UTC
Agreed.

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(The comment has been removed)

happymachines November 7 2006, 23:57:39 UTC
I have spent the most time with 12. Having spent 20+ hours on it so far....

Fighting without gambits is not fun. In the beginning (of RPGs) there were text adventures. If you wanted to attack something, you typed "hit grue with sword". And you would type that out every time you wanted to attack. A few years down the line, they consilidated this, and made it so you can attack just by pressing a button.

Complaining about the gambit system is like complaining about not having to type stupid shit out. It makes the pointless random battles far more bearable, but during boss fights I still have to do so many manual commands depending on the situation that I have trouble keeping up even at the default speed setting.

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