T&J2e? No. (Well, "Maybe/Sorta/Kinda".)

May 10, 2010 09:08

I talk about my thoughts on a Truth & Justice, 2nd Edition, here: http://is.gd/c2Arp



QUOTE: Supplanter
What I'm thinking is, if a BUNCH of people started bugging Chad to do T&J2e, he might start to see things our way.

That is highly doubtful.

Part of it is due to me being an ornery, contrary cuss, but I'll talk about the other reasons below.

QUOTE: Supplanter
FWIW, I've encouraged Chad to do a T&J2e, esp incorporating the fight mechanics from S7S in it, but he's unsure of the (literal) return on investment - and that thinking was reinforced by GM Skarka on Chad's LJ, who said, it took five years to sell a thousand copies, so a revised edition isn't worth doing.

A straight-up revision/new edition of T&J is unlikely, for several reasons:

1. I'm not feeling it. At the core, this the the biggest issue. I'm not inspired to revamp a generic supers system. I think I said what I needed to say there, and that's that. (This connects to the "ornrey" point above: if you have no interest -- less than no interestin doing something, would having a bunch of people keep asking you to do it change your mind?)

THAT BEING SAID...

I've mentioned the possibility of doing T&J2e "sideways." More on that in point 4.

2. The Return on Investment -- amount of effort (rethink, design, playtest, development) and money I'd have to sink into it versus what comes out on the other end.

3. ICONS is due out. While the supers RPG genre is always fairly saturated, I foresee ICONS owning the next year of supers RPG sales, and then coasting strongly for another couple years. (Granted, if I started designing a new supers game right now, the earliest I could foresee it being ready is next Christmas -- that's 2011.)

4. T&J is a generic supers system with three mini-settings. People talk about the system, but barely -- if at all -- about the settings. (That's kind of par for the course in most supers games, I'd say; biggest exceptions to that are Marvel, DC, Abberant, Champions, and BNW, in my opinion.)

My current game design philosophy (possibly best exemplified by S7S) is that system and setting need to work together to produce a good, popular product.

I have a few supers or supers-esque settings/campaign ideas I'm noodling. They are specific, thematic, "tight" -- not the usual supers "kitchen sink" universe of street-level vs. aliens vs. magic vs. robots vs. psychic powers (or if disparate elements are involved, they relate "sensibly").

As they roll around in my head, one or two are gaining speed and momentum. I really need to see if I can get a campaign together and test if the ideas are interesting enough to fully design a new game around.

But I'm not yet quite at the personal point of faith in these ideas to actually start asking folks if they want to play any of these ideas.

So.

I just want you all to know that I am happy and humbled that you all want to see a new version of T&J. It's very gratifying, and it makes me feel really proud that you are all enjoying it so much, even with all its warts and weirdnesses.

I just want the next supers game I put out to be something new, even better designed, more fun, and worthy of the sort of affection being lavished here.

Thank you all.

So, yeah.

asmp, writing, game design, gaming, pdq, mad rpg theory, truth-and-justice

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