ASMP 1Q2010 and Lifetime Sales Numbers

Apr 16, 2010 13:49

With the IPR 1Q2010 numbers that came in recently, I decided to take a look at the numbers (as of 3/31/2010).

Here, have some data ( behind the cut )

mnpr-rpg, dead inside, mad rpg theory, asmp, zoz, gaming, s7s, pdq, truth-and-justice, sales

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chuk_g April 16 2010, 18:11:42 UTC
So T&J is the most popular? It's my favourite, too. But I guess if Turtlezilla is any indication, more T&J stuff might not necessarily be profitable?

(Just looking at numbers and money here.)

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chadu April 16 2010, 19:03:49 UTC
Yup. This is one reason that I go back and forth so much on whether to do any more supplements for anything, or to do 2nd editions of any of these games.

I'm not sure it's a wise use of time/money.

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jimhenley April 16 2010, 19:27:04 UTC
Fred's S7S numbers are pretty strong! And T&J has cracked the magic "indie-serious" figure of 1K units. I do feel that there's enough T&J awareness and interest out there to turn a second edition into four-figure sales counts. In particular, apply the S7S duelling rules to the fighty parts of T&J, and people will, I'm convinced, come running.

But as we say on the internet: IMHO.

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chadu April 16 2010, 20:32:12 UTC
More like 4 and change, but yeah.

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jimhenley May 8 2010, 23:31:11 UTC
The customers, they are clamoring for T&J2e: http://forum.rpg.net/showthread.php?t=513603

And I wonder now: How about a ransom or patronage deal? (Either the Stolze or Rite Publishing models, which have distinct differences.)

There are several reasons why the base package S7S would have first-year sales as good as they are, but they don't necessarily translate into brisk supplement sales for it. Particularly, I see more evidence that there's a community of play around T&J than I do for S7S.

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timgray May 9 2010, 09:58:47 UTC
Well, it would be *nice* to see revised T&J... I think all it needs is clarifying the bits that have proved troublesome and re-doing the layout. I don't think any wholesale overhauling is needed. It does have a well-established position as a top small press supers game. You could even get Cubicle 7 to put it out through stores as a hardback.

I also think that the sales figures you've got are with very modest promotion. I know that suits you, but maybe folks like Fred and Gareth have useful things they can say there. It does feel like S7S could do with a bit of a renewed push... Even a little PDF with some new setting info and art.

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