[SpOp] PDQ# Space Opera Dogfighting Thoughts

Jun 04, 2009 08:23

Some continuing thoughts on tweaks and adjustments for PDQ# Space Opera (which, as noted previously) will probably be my go-to concept for convention and pick-up games)...

While most of Swashbucklers of the 7 Skies can easily be reskinned from swashbuckling to space opera (Nationality to Planet, Mystical Gifts to Psychic Powers, mild adjustments to Setting the Dials, etc.), there is one element that is very different between these related genres: Vehicle Combat.

In a word: Dogfighting.

Here's a first assay -- in outline/bullet point format -- at handling that issue; I'd love your thoughts on the topic.



PDQ# SpOp Dogfighting

Ship Size
* Fighter (Starfury): A single pilot.
* Corvette (Millenium Falcon): A pilot and a couple gunners. [1]
* Capital Ship (the Enterprise): A crew of officers.

PC Ships vs. NPC Ships
(PC vs. NPC is intentionally assymetrical; these options will preferably be laid-out in a matrix/table; the idea is to preserve both the feel of space opera ship combat and value of PC actions in such.)

Page Refs: The Duel (S7S, p. 209*) and Vehicular Duels (S7S, p. 229*).

* PC Fighter vs. NPC Fighter: The Duel (Pilot vs. Pilot).
* PC Fighter vs. NPC Corvette: The Duel; NPC Ship has 5 dice to divvy and keep; PCs get +2 to attack and defense rolls per additional ship in their squadron.
* PC Fighter vs. NPC Capital Ship: The Duel; NPC Ship has 7 dice to divvy and keep; PCs get +4 to attack and defense rolls per additional ship in their squadron.

* PC Corvette vs. NPC Fighter: The Duel (each Gunner vs. NPC Pilot); NPC Fighters = Minions.
* PC Corvette vs. NPC Corvette: The Duel.
* PC Corvette vs. NPC Capital Ship: The Duel; NPC Ship has 5 dice to divvy and keep; PCs get +2 to attack and defense rolls per additional ship in their squadron. [2]

* PC Capital Ship vs. NPC Fighter: S7S Vehicular Duel, with Fighter Squadrons = Minion Squads.
* PC Capital Ship vs. NPC Corvette: S7S Vehicular Duel, with Duel damage (reducing Wound Ranks) rather than Vehicular Duel Damage (targeted Wound Ranks). [3]
* PC Capital Ship vs. NPC Capital Ship: S7S Vehicular Duels as normal.

NOTES
[1] Non-pilot/non-gunner crewmembers use the "PCs Ganging Up" rules (S7S, p. 214) to directly aid the pilot or gunners, or can perform non-combat actions (damage control, scanning, etc.; see S7S, p. 227*, for ideas based on Vehicle Challenges).

[2] Or should this be a Vehicular Duel, with the NPC Ship having some bonuses?

[3] This may be a bit fiddly. Will definitely have to test it in play.

These rules might even be back-portable into S7S. Hmmm.

Thoughts?

(Additional info on the PDQ# SpOp game played at Camp Nerdly 3 in this thread on Story-Games.)

game design, sf&f, mad rpg theory, asmp, spop, gaming, s7s, evilhat, pdq

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