Two fantastic Swashbucklers of the 7 Skies reviews now up:
Its a big book, and my only concern and hesitation in trying to run this is that it is a large amount to digest. Its hard to see how the book could or should be trimmed down for the purposes of running it, though. Chad does a comprehensive job.
I want to run this. I could have wished for, perhaps, a players version of the book like Trail of Cthulhu does, so that I can more easily infect the enthusiasm I have for the game on potential players.
Possibly, this game could do for the swashbuckling genre what Spirit of the Century did for the pulp genre.
- Paul Weimer (
full review)
Swashbucklers of the 7 Skies offers fast paced, cinematic combat thanks to a small number of rules that do a great job of creating a swashbuckling play experience.
[...]
When the scenes are really shining, it’s because all of the participants are joining in. S7S has clear guidelines on who gets to narrate at different times. It’s definitely a traditional game in that it uses a GM, but the way narration is handed off enables more descriptive action sequences as players explain why their characters succeeded or failed at an action. Combined with good GM advice and a ton of wonderful setting material, S7S does everything it can to assist in creating great play at the table.
- Christopher W. Richeson (
full review)
Go check these out: both are long, detailed, and very fun to read!