[s7s] New S7S Reviews!

Jun 01, 2009 09:52

Two fantastic Swashbucklers of the 7 Skies reviews now up:

Its a big book, and my only concern and hesitation in trying to run this is that it is a large amount to digest. Its hard to see how the book could or should be trimmed down for the purposes of running it, though. Chad does a comprehensive job.

I want to run this. I could have wished for, perhaps, a players version of the book like Trail of Cthulhu does, so that I can more easily infect the enthusiasm I have for the game on potential players.

Possibly, this game could do for the swashbuckling genre what Spirit of the Century did for the pulp genre.

- Paul Weimer ( full review)

Swashbucklers of the 7 Skies offers fast paced, cinematic combat thanks to a small number of rules that do a great job of creating a swashbuckling play experience.

[...]

When the scenes are really shining, it’s because all of the participants are joining in. S7S has clear guidelines on who gets to narrate at different times. It’s definitely a traditional game in that it uses a GM, but the way narration is handed off enables more descriptive action sequences as players explain why their characters succeeded or failed at an action. Combined with good GM advice and a ton of wonderful setting material, S7S does everything it can to assist in creating great play at the table.

- Christopher W. Richeson (full review)

Go check these out: both are long, detailed, and very fun to read!

vitamin u, game design, 240 dollars worth of puddin', asmp, gaming, s7s, evilhat, pdq

Previous post Next post
Up