[s7s] No Book Goes to Press Perfect [Errata]

Apr 21, 2009 10:30

Download the S7S Errata Sheet PDF!

Despite demiurgent, drivingblind, and myself poring over the S7S manuscript for weeks (if not months), a bunch of errata crept into the hardcover version. Mostly little, irritating ones.

I suspect a good chunk of these are due to MS Word trying to "help" me, with another chunk due to disconnect between my headguts and phalanges, and the final chunk just sloppiness on my part. (Mea culpa; bygones.)

The upshot is that the majority of the errors are typos, "spell-os", and punctuation problems. However, there are four errors that have mechanical impacts; on the Errata Sheet, they are bolded.

Quick Thumbnail Summaries for those four here:
1. All koldun can hex; no specific Technique required.
2. In Vehicle Combat, the character Showing Some Flair gets the die, not the Captain.
3. Vexing Misfortune is an instant 3 Style Dice, not 2d6.
4. A Minion Squad of 6 Pirates uses 6d6, not 4d6.

On the whole, I feel pretty good that there are only 4 mechanical errors in a 320+ page book. (That's like 1.25%... not bad. Probably a better score than my other books.)

An interesting thing arising from the partnership with Fred on this book is that the subject line -- "No Book Goes to Press Perfect" -- has been a repeated phrase from him to me. And a learning curve for me.

I am somewhat of a perfectionist (some say "prima donna") about my work: i want it to be as Quality (in a Pirsig sense) as possible. I tweak and twist and sand and adjust and fiddle, around and around, slowly making infinitesimal alterations as I go madder and madder. Given the exceptionally long development period of S7S, you can probably guess that by the end of December, I was crazier than a snake at a shoe convention.

One of the great things about working with Fred over these past couple years is that he really, really tried to hammer that "perfect is the enemy of good/done" into my skullmeats. And I did need that. NOT ENTIRELY sure it got through, but it did enough that I didn't end up in a soft room with a wrap-around bathrobe.

(Thanks, mang.)

work journal, game design, writing, asmp, mental health, gaming, evilhat, philosophy, s7s, pdq

Previous post Next post
Up