[s7s] Easter Eggs in S7S

Apr 13, 2009 09:06

drivingblind made a little post about Easter Eggs in S7S... on Easter, natch.

Those of you familiar with my writing style know that I do drop such things in -- and with S7S being one of the largest things I've ever written in the game industry, there are a bunch.

What I consider an "easter egg" (in my work, at least) includes allusions, references, remixes, mash-ups, reinterpretations, anagrammic games, and pseudo-tuckerizations.

Some of them are obvious (see the example in the comments on Fred's post), some are obscure enough that you'd have to have been there (like the pseudo-tuckerizations of some of the S7S playtesters). Some of them are so deeply arcane that probably only I get them -- mostly because ratmmjess is too busy, and probably too uninterested, to hunt them down.

If you are one of the folks that's already got your PDF, and you think that you've located one of these eggs, head on over to Fred's post and join in the game!

http://drivingblind.livejournal.com/438026.html

And let me give you a starting hint: except for two of them (Crail and Sha Ka Ruq), there's something "eggy" about each of the Major Islands' names...

game design, silly, mad rpg theory, writing, asmp, gaming, s7s, evilhat, pdq

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