Jul 23, 2009 21:02
Going with the demon we saw at the beginning of Inu Yasha here.
Mistress Centipede Level 9 Elite Skirmisher
Huge Immortal Magical Beast(Devil)
Initiative +8 Senses: Perception +12, Low Light Vision
Hit Points: 192 Bloodied: 96
AC: 25 Fortitude: 23 Reflex: 23 Will: 22
Resist 10 Variable(1/Encounter)
Saving Throws: +2
Speed: 8 Climb(Spider Climb): 8
Action Points: 1
Bite(Standard, At Will, Melee Basic Attack): Reach 3 +14 vs. AC 2d6+6 damage and ongoing 5 poison damage(Save Ends)
Trampling Rampage(Standard, Recharge 5, 6): Mistress Centipede moves 10 squares. She can move through other creatures squares during this movement as long as their large sized or smaller. Creatures who have their squares moved through may make attacks of opportunity as normal. Any creature who Mistress Centipede travels through their square faces this attack: +12 vs. Reflex: 2d6+6 damage and the target is knocked prone.
Grab(Standard, At Will): +12 vs. Reflex. The target is grabbed and takes 1d6+5 damage. Mistress Centipede may have up to two creatures grabbed at a time.
Constriction(Minor, At Will, Once Per Round): Automatically hits all grabbed creatures. 1d6+5 damage.
Alignment: Evil Languages: Common, Supernal Skills: Endurance: +14, Knowledge(Religion): +12
Str.22 Dex.18 Con.18 Int.10 Wis.12 Cha.16
Equipment: None
Tactics: Mistress Centipede starts the fight with Trampling Rampage as soon as she can. After this she spends an action point to attempt to Grab someone right away. If successful she'll immediately use Constrict. She'll attempt to grab someone every round until she has two creatures grabbed. After this she'll alternate between using Bite and Grab as creatures escape. When Trampling Rampage recharges, she'll use it whenever she has no creatures grabbed.