Armour ClassEmblematic of 5e reducing the spread between low and high level is something I noticed in the monster manual, armour class is even flatter than other stats, that first level players are generally fighting monsters with AC 12-15, 20 might be possible for something fragile but really hard to hit. But the highest AC in the whole thing is
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There's nothing wrong with realistic fighting scenes, and they can, in fact, be some of the best-done fight scenes in heroic fiction - the duel on the Pattern from The Hand of Oberon springs to mind (Roger Zelazny, being an actual fencer, wrote fencing between even superhuman combatants realistically, and very well). Proper use of cover and terrain is still a lot of fun and very dramatic, and if people are supposed to be fighting in that mode then that's part of the game contract and "you can't", or, rather "you know better than to try" is perfectly good as an answer ( ... )
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