The 10s
After the war, I gained four new planets. I spun off my most-developed planets into an AI controlled sector so I didn't go over the core planet cap, although that's another mechanic they keep changing.
My energy income tanked into the negatives here. All of new the planets were seriously unhappy: there's a 10-year recently-conquered -40 happiness modifier, which makes sense. But all the new planets had buildings that consumed energy, but didn't produce much because the people working them were very dissatisfied. I could have temporarily disabled the buildings, but I didn't.
A more ruthless empire would have eliminated or deported the conquered populace and replaced them with new workers. Which has its own costs but gets things running quickly. But obviously my empire didn't want to do that!
I also was a bit worried by unrest. Which led to 100% unrest. It's possible for them to revolt and break away from my empire if it goes unchecked. And I couldn't build enough strongholds to suppress it.
However, I jacked up the funguses living standards from "decent" to "utopian" which helped their happiness somewhat. I got several events with unrest causing new political movements, mostly militaristic ones I wasn't super pleased to get, but one pro-egalitarian one I was pleased by (they've always been happiest).
I redeveloped the planets a bit and reorganised other things like disbanding starbases and building others in different positions.
Very sadly, the funguses had a tile with an "alien pets" supply, on which you can build an alien zoo building which gets various bonuses -- but they'd not done that, they'd built a heritage monument to the early days of their civilisation and I really really didn't want to knock that down! I can't build it elsewhere, it's not a building I can build, even though the zoo is better. I can't remember if I have the tech for the zoo or not.
I was also very pleased to see funguses popping up as scientists and governers in my leader screen. Empire is getting properly diverse!
Two 20s
After ten years the unhappiness wore off and everything was good for a bit. My energy and minerals were positive, sufficiently positive I was able to build all the mining and research stations in my territory even the ones on only 2 resources I'd previously left till later.
I was able to build up my science research a lot instead. And I'd been really behind in unity, I hadn't quite realised, I had quite a few good options I'd neglected because to start with I'd been so focused on basic energy and mineral economy.
It was really hard to overrule my tendency to micromanage. I basically needed to let the clock run for quite a while to build up resources and develop new things, but I kept falling prey to my tendency to "must build new things as soon as possible, so pause clock until I'm done".
Which left me with a nicer income, and a surplus of energy and minerals enough to hit my current resource cap. And now I'm limited by influence how many new systems I can expand to.
I colonised two new planets, with reasonably good size and habitability, but need to get some more inside my borders. One was a bit hilarious, the colony ship needed to fly all round the galaxy to get there because when I started the war was still going on. But both populated pretty rapidly with a mix of breeding and immigration.
Although if I'm honest, I'm in glut compared to where I used to be, but probably not ready to field a 50k combat power fleet to take on fallen empires, so I do have a lot more to build up. I'm used to playing catch-up with other empire fleets, I need to adjust my perspective to see if I can get ahead.
Misc
I absorbed the broken ringworld system to my empire, we'll see if the technology to repair it eventually appears.
I think now I have *all* the factions. Including, sadly, an isolationist fascist-y faction :(
Also a scientific faction, I think inspired by the funguses (who were materialistic). I was very pleased, but unfortunately some of the things they want most is to build robots, allow AI, and cyborg themselves, all things I'd previously forbidden because my spiritualist faction didn't like them. I think things will naturally revert to a status quo with more spiritualists so I temporarily adjusted some of those so members of the scientist faction weren't down at 15% happiness, but I'll probably put them back again.
Several exciting things. The kind of horrible bird empire was in trouble, but refugees from them arrived in my empire and I accepted them, and they were immediately helpful.
Also I mentored the industrial reptile civilisation until they gained spaceflight and they became my vassal, so yay them.
And I discovered some form of void clouds which were super spooky, but gave me +15% physics output!
From the citizens point of view
I wish I'd been doing this all along. I couldn't really make it interesting to describe the rise and fall of my *empire* but from the point of view of my core worlds...
Rejoice! The threat of the fungus empire is over. A golden renaissance has appeared.
Our society has bloomed with diversity. Political factions represent literally all possible political viewpoints. Our scientific and philosophical progress have blossomed. A glut of resources grants citizens of all species utopian living standards.
Several of our beloved leaders who led our central political and scientific institutions through the war have died, but now, many species are represented even at the highest levels in our empire.
Several new worlds, including one a third of the way round the galaxy near the territory of our spiritual federation allies, have been settled. We honour the settlers who braved the years long journey through space to get there, and encourage immigration.
We sadly acknowledge the loss of the brave science ship, who exploring in the territory of our tranquil federation allies, suffered a miscommunication about route, and came too close to Sanctuary, a ring world populated with pre-ftl species endlessly guarded, or imprisoned, by violent defence platforms. We remember previous losses -- the civilian ships despoiled by pirates, ravaged by space amoeba before we learned how to modulate our ships' drive to avoid them, and one lost in a mysterious catastrophe after investigating a derelict ship from a long-lost unknown empire.
And our thoughts go out to the incorporeal Baldarack civilisation, who we helped relocate to their home planet in the Wum Jiam system and a new colony world on the border of our empire, who are undergoing a factional split and potential civil war. Our thoughts are with all Balderack people at this time.
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