Dread Pirate Set.

Apr 02, 2011 09:06


The Dread Pirate set, is based on powerful attack monster with varoius abilities that can be activated by expending their treasure counters. Here is the list of cards Bartholomew has been able to gather so far.

Dread Pirate - Swashbuckler Adept
4/1600/200
DARK/Warrior
When this card destroys a monster by battle, place one Treasure Counter on it. Increase this monster's ATK and DEF by 200 for each Treasure Counter on this card.

Dread Pirate - Master at Arms
6/2200/1400
DARK/Warrior
When a 'Dread Pirate' monster is summoned, place one Treasure Counter on this card. Once per turn, when this card destroys a monster by battle, you may remove a Treasure Counter from this card to have it attack again

Dread Pirate - Lookout
3/1000/400
DARK/Warrior
When this card is successfully Summoned, remove any number of Treasure Counters from your side of the field. Look at cards from the top of your deck equal to the number of treasure counters you removed. If there is a level four or lower Dread Pirate monster among them, you may Special Summon one of them.

Dread Pirate - Treasure Hoarder
2/800/600
DARK/Warrior
Flip: Put one Treasure Counter on all monsters on the field that has Treasure Counter(s) on it.

Dread Pirate - Cannoneer
4/1700/400
DARK/Warrior
When this card is Summoned, place one Treasure Counter on it for each Dread Pirate monster you control. Once per turn, you may remove two Treasure Counters from this card to destroy one face-up card.

Dread Pirate - First Mate Schmitty
7/2500/1200
DARK/Warrior
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by tributing one monster you control with two or more Treasure Counters on it. When you control a Dread Pirate monster other than 'Dread Pirate - First Mate Schmitty', this card is unaffected by Trap Cards. When this card attacks with an ATK that is higher than the DEF of your opponent’s Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points.

Dread Pirate - Captain Blackbeard
8/2700/1400
DARK/Warrior
When this card is successfully Tribute Summoned , remove any number of Treasure Counters from monsters you control. This card gain the appropriate effect depending on the number of counters removed.

4: all  'Dread Pirates" on the field expect 'Dread Pirate - Captian Blackbeard  gain 600 ATK.

5: Special Summon one 'Dread Pirate' monster from your hand, deck, or graveyard

6+: Destroy one card on your opppnents side of the field, then destroy one more card on your opponents side of the field for each counter that was removed over six (max 4)

Dread Pirate - Fighter
4/1900/400
DARK/ Warrior.
If this card is destroyed by battle while you control another 'Dread Pirate' monster, decrease the opposing monster's ATK by 400 points until the end of the turn.

Treasure Island.
Field Magic.
If a card with treasure counters on it is destroyed, place a number of treasure counters on this card equal to the number of treasure counters that were on the destroyed card. Once per turn you may move a Treasure counter from Treasure island onto a Dread Pirate monster you control.

Rain of Gold
Continuous Magic.
During each of your standby phases, put one treasure counter on one face-up monster you control.

Art: dark skinned pirate throwing gold coins up into the air with a look of ecstasy on his face.

Cutlass.
Equip Magic.
This card can only be equipped to a Dread Pirate. The equipped monster gains ATK equal to the number of treasure counters on it x100. When this card would be sent to the graveyard, remove one treasure counter from your side of the field to return this card to your hand.

For the Greater Good.
Normal Magic.
Tribute one Dread Pirate you control. Draw cards equal to the number of treasure counters that were on that card (max 3).

Semi-limited

Strength in Numbers.
Normal trap.
When a monster you control is destroyed as a result of battle, search your deck for a level 4 or lower Dread Pirate monster and special summon it.

Battle Tactics.
Counter Trap.
Negate the effect of a card that would destroy a Dread Pirate monster on your field, and destroy that card. You may add one Treasure Counter to a Dread Pirate Monster on your side of the field.

Intimidating Presence 
Normal trap.
Activate only if you control a Dread Pirate monster. Your opponent may not conduct their battle phase this turn.

Dread Parrot

3/500/500

Dark/Winged Beast/tuner

You may special summon this card from your hand when you control a level four or lower Dread Pirate monster.

Dread Pirate- Strategist

4/1800/400

Dark/Warrior

When this card attacks a monster, you may change the Battle Position of the attacked monster before the battle.

Man the Harpoons!

Trap

You can only activate this card when your opponent declares an attack and if there is a Dread Pirate monster on your side of the field. All monsters on your opponent's side of the field are changed to face-up Attack Position (Flip Effects are not activated), and as long as they remain face-up on the field, their ATK(s) are decreased by 500 points. Your opponent must attack with all of his/her monsters this turn.

The Maiden’s Fancy

Field Magic

When a Dread Pirate monster you control would be destroyed you may destroy a different Dread Pirate monster you control of the same level instead.

Dread Pirate- Flag Bearer

2/700/500

Dark/Warrior

When this card is normal summoned, special summon one level four or lower Dread Pirate monster from your graveyard. During your End Phase, that monster is removed from the game.
Limited

Dread Pirate- Smuggler

3/800/600

Dark/Warrior

This card cannot be destroyed by battle.Damage calculations are applied normally. When this card is destroyed by an effect, draw a card.

Dread Pirate- Field Expert

5/2300/1000

Dark/Warrior

As long as you control a Dread Pirate monster other than 'Dread Pirate- Field Expert' this card is unaffected by trap cards.

Dread Pirate- Davey Jones

7/2600/2100

Dark/Warrior/Synchro

‘Dread Parrot’ + 1 or more non-tuner Dread Pirate monsters

Once per turn you may discard a card from your hand to destroy one card on the field. This card gains 100 ATK for every card sent from the field to the graveyard while it is one the field. If this card is targeted by an effect that would destroy this monster, remove 2 monster cards from your Graveyard from play to negate and destroy that card..

The locker
Field Spell
 Once per turn during your main phase when you control no monsters, you may special summon a Dread Pirate monster from your hand or graveyard. If that monster is level 5 or more, you must pay 2000 Life Points to activate this effect. If that monster was summoned from the graveyard destroy this card

Cabin Boy            Semi-limited

2/400/400

Dark/Warrior/Effect/Tuner

When the card this card was used as materials to Synchro Summon is destroyed and sent to the graveyard, you may pay 500 Life Points to special summon this monster from graveyard. When it is special summoned this way remove it from play when it is removed from the field.

The Kraken

10/3400/2200

Dark/Sea-Serpent/Effect/Synchro

1 tuner + 2 or more non-tuner Dread Pirate monsters

This card can and must attack each monster your opponent controls each turn.

Dread Pirate- Soul Warden

5/2400/800

Dark/Warrior/Effect/Synchro

1 tuner + 1 or more non-tuner Dread Pirate monsters

Neither player can remove from play cards in the Graveyard.

Dread Pirate- War Admiral

6/2800/1000

Dark/Warrior/Effect/Synchro

1 tuner + 1 or more non-tuner Dread Pirate monsters

Once per turn instead of having this card attack you may destroy a monster on the field who’s DEF is lower than this cards ATK, and inflict damage equal to the difference to that card’s controller.

Torrential Spirit
7/2500/2000
Water/Aqua/Effect/Synchro
1 WATER monster tuner + 1 more non-tuner WATER monsters
You can tribute a face-up WATER abbtribute monster you control to inflict 800 points of damage to each player.

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