/dangles plot in front of people

Aug 16, 2011 08:27

Hi guys, me again. NO I'M NOT ANNOUNCING ANOTHER HIATUS...I'm actually going to try and run a plot in a month or so, and would like to fish a bit for interest/things.

cut for TL:DR, youtubes with over the top anime schenanigins, etc )

-brainstorming, *plot

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Comments 53

notadartboard August 16 2011, 15:46:22 UTC
MINDY MINDY MINDY MINDY

I just had a thought.

Sanji is currently on his way to the Caribbean. I'm sending him past the Bahamas to Antigua and near the coast of Venezuela. Where there are real life pirates who attack tourists in this day and age.

What's to stop some NPCs from finding one? Perhaps the one that lands in the ocean. Sanji can take it back from them and then god knows what he'd do with it but...he can find one. If the timeline is such that the plot runs while he's still sailing, anyway. WHAT THINKEST THOU?

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spacetimeprime August 16 2011, 15:54:15 UTC
NPCs are totally fine with picking them up, but I haven't given as much thought as to them activating them. I'm open to it, though!

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notadartboard August 16 2011, 16:37:05 UTC
Whether or not they can activate them may be moot - possessing one, especially in the hands of some high-seas warlord (who may be superstitious or may be smart enough to know that it could help him rake in the tourist ransoms), is bad enough. Sanji wouldn't take it back to be altruistic, he'd just want it and figure out what it does later. XD

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spacetimeprime August 16 2011, 19:58:14 UTC
I probably should have mentioned; holding one does impress the thought that it holds some sort of power (again, not sure if that's imPort only; tempted to go with whatever would give more lol/effect), as well as giving the uncanny urge to scream the power-up phrase. But Sanji is more than welcome to end up with it, one way or another; my initial thought is diver nabs it, warlord gets a hold of it via diver in their employ or theft. Thoughts?

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origamiguardian August 16 2011, 16:02:01 UTC
Maggie has helped assemble the Six Components of the MacGuffin before and she's always ready to do it again!

She can use paper familiars to fly people to difficult to get to places, or to drill into stone if one's found its way underground (like it landed deep in a crater and earth collapsed in on it or something).

Happy to help if I can be useful.

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spacetimeprime August 16 2011, 19:58:37 UTC
I'm sure she can be! The idea of some spelunking being required to grab one entertains me.

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origamiguardian August 17 2011, 01:44:03 UTC
Cool. And I'm glad that pings well. You could always do the classic all-terrain hiding places--one in water, one underground, one in a tower/mountains, etc. If the keys are indestructible, even a volcano...

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spacetimeprime August 17 2011, 04:15:45 UTC
Industructable w/o the right know-how, or w/o plot timing. I was kind of thinking general biomes/across the world, though, and Egypt is taking the spot of "hot place". But fff a Volcano would've been awesome.

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more_surreal August 16 2011, 16:13:46 UTC
A cartoon MacGuffin hunt! Oh man, this sounds great.

'Thousand' might send someone to fetch one, and then heroes would have to thwart a newly-empowered villain?

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spacetimeprime August 16 2011, 19:59:12 UTC
YESSSS I want villains in this I want recruitment required to overcome those villains :D

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loves_war August 16 2011, 20:11:34 UTC
I'll ask Liz if Khisanth wants some superpowerful keys in her dragon hoard.

And then she can be defeated after the commercial break and our heroes will learn a valuable lesson about friendship. Or the environment. Maybe both.

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spacetimeprime August 16 2011, 20:17:16 UTC
AND KNOWING IS HALF THE BATTLE.

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spacetimeprime August 16 2011, 19:59:35 UTC
PERFECT she can be just like one of the kids in the cartoon, haha!

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spacetimeprime August 16 2011, 19:59:49 UTC
BAKUUUUUU~

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spacetimeprime August 16 2011, 20:29:31 UTC
lmao i'm just seeing Vector facepalming a lot.

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