A few weeks ago I blogged about strengthening trust between players in role-playing games, "
Trust & Promises in Role-Playing Games". It was inspired by a blog I'd seen on Gnome Stew on the same topic. Well, the Gnomes wrote a sequel to their blog, "
Earning Their Trust: The Rules" and it has inspired me to write on the topic again.
The focus of the Gnomes' latest article in the series is how game masters (GMs) can use game rules well- or poorly- to make or break the players' enjoyment of the game. The gist is that slavish adherence to "The Rules" generally weakens enjoyment of the game and that good GMs will think about when it's right to loosen up their interpretation/application of the rules to promote everyone having a fun time. That's pretty much in line with an idea I wrote about in a few blogs entries back in January, "
What's Your Roleplaying Game About?" and "
Taking it Easy with Encumbrance in D&D". What really resonated with me in the Gnomes' latest article, though, was one of their sub-headings, Punitive Parent VS “Cool Mom” GM.
Within that phrase it was the two words Punitive Parent that really resonated. ...And not because I've ever been punitive parent or worried about being one, but because it immediately struck me, "OMG, 'punitive parent' totally describes almost all the GMs I played with in my teen years!"
What's a punitive-parent type GM? It's someone who's actually more than just a stickler for the rules. Getting stuck on rules is a trap that a person with low imagination or low confidence might stumble into. Using the rules so as to be punitive, though, is different. It's more. It's not lack of creativity or courage, it's asserting your will over the players' style of play and using the rules as punishment to enforce compliance. It's being a dick.
How is a dick GM different from a mere rules-stickler GM? A dick GM goes out of their way to use the rules, including making up new rules at the table, to punish players for not doing things their way. For example:
- One GM in high school would enforce trivial rules to slow down the game every time he hadn't prepared actual content for the game session. I remember one full-day session when we players spent the whole day rolling dice to see if our characters could avoid getting lost in the forest, forage food, cook it safely, and survive the effects of dehydration, starvation, and food poisoning. Yes, we were making Fortitude Saves to see if we puked from eating undercooked deer meat! That dick had the gall further to gaslight us into thinking we wasted a whole fucking game session rolling not to puke because we didn't prepare well enough.
- One of my GMs in high school would keep a ledge of black marks against players for actions he deemed to be "not in character". Each black mark was an experience point penalty, meaning it slowed your character's advancement. (Advancing characters is a huge part of RPGs, BTW.) Nominally these were judgments that you weren't playing your character "in character" and thus not eligible to advance. Except in reality the black marks were arbitrary behavior grades. If GM thought you, the player, weren't taking things seriously enough, black mark. Making a joke at the table that he didn't like, black mark. Speaking out of turn too much, black mark.
Yeah, I played with a bunch of dick GMs in my teen years. Partly it was common cultural assumption of how the game was supposed to be played back then. And partly it's because enough of us gamers put up with dick GMs proverbially slapping us around. (Why did I/we put up with it? I reflected on
the social dynamics of speaking up about problems players/GMs in another blog after I tried- and quit- several virtual gaming groups during the Pandemic.)
And yeah, players can be dicks, too; it's not just GMs. In addition to fellow players being a big part of the reason I quit or nearly quit multiple new games I tried a few years ago, I still remember games from 20+ years ago when I, as a GM, ended a game or asked players to leave because the players were being dicks.
It's like how when people ask me at work, "What do you look for in hiring a successful sales candidate?" My concise answer is, "1) ... 2) ... And 3) Don't be a dick." I'll start using the same Rule Number Three for deciding whom to play with in roleplaying games.