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Jul 22, 2007 22:58

hey how would i go about writing a framework for programming emotional agents?
i guess i would need to start by considering the language in which one would write such agents and make an interpreter for that language
so what kind of model would this language need to describe?
i guess it would start with some dimensions of emotion, like the linearly independent dimensions of color (rgb), flavor (those flavor groups), etc; i guess that could be pheremones or something
but why hard-code them into the engine when they could be a data type?
so we need a pheremone atom and some sort of meaningful graph in which they travel
and a language for rules at the nodes of the graph
so we have a set of pheremones, a list of verteces, and a matrix of edges
what type should the edges be? is this just a neural net of real-valued edges or should the edges be objects?
better make the edges objects
so then what?
i still haven't determined any semantics for the node language, but now i know that at each timeslice, each node will act upon each of its edges with parameters of pheremonal levels
i guess that means the easy part is done

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