Jan 22, 2008 23:38
"Why three z's?" The lady at the DMV asked me...
Haha, just kidding. But I did get a new car. It's pretty sweet, I guess. It's a '98, black, civic, four-speed. It's in great condition, too. I think I managed to find some company's fleet car that didn't have nine-kajillion miles on it. Getting into a manual with so little practice made me a touch nervous, but I guess the practice I did get with Charlotte and Dan sunk in somewhere - it's been a remarkably smooth transition. Funny that I'm pretty much driving the exact same kind of car as Charlotte and she's the first person who dared to let me drive their car.
I did a good deed the other day. Some lady called in at work the other day to get her phone number changed. Well, when you do that it erases your voice mail box. When I told her that she got upset, her voice cracking, while she explained that her son died three days ago and that she had saved a voicemail from him. It was the last bit of him that she had. So, I worked with her to get the phone hooked into her computer audio and helped her find a program on the internet to record the voicemail ("Uh... does audio input recorder bring anything up?") It worked. Yeah, I'm pretty much the shit.
Jake and I are working on an RPG called Zompacolypse. It's a table-top game that takes place from about eight months to twelve years after zombie infection, we still haven't gotten a time frame pinned down for the setting yet. We're trying to take a new approach to RPGs. We're trying to create something that will appeal to more than just the normal D&D nerdy fuckin gamers, but making an RPG that everyone will enjoy. There are no levels, and character classes only vaugly exist. Everything is stuff you buy with your initial 100 points and experience after that, characters are 100% however you make them. Combat is still tricky, but what we want to do is make it quick and pretty intangible - based off of probability roles. (If you are in a lumber yard you are going to have a better chance of finding a zombie-murderin' chainsaw and surviving than if you were in a KB Toys). The other concept we have is that the ZM, that is 'Zombie Master', is not your friend like in D&D; he is the zombie, he is trying to eat your brain. Above all, it's a survival game. That's why everything is based off probability, so the players always have a chance of coming up with some great idea and making it happen. Kill one hundred zombies with a Buick? Wait... maybe, let me see if there is a Buick around here...
But anyway, does anyone want to play test this when it is in a "play-test this" state? Haven't you ever wondered how you would fare in Zompacolypse?