Okay. This meme is evil. Because first it's all "*brain goes totally blank*" and then it's all "Well, I'll pick some actors and a concept and just do it" and all of a sudden it's twelve fifteen pages of political background, culture design, character backstory, mini-scenes and notes on location scouting and budget concerns, and, and gaaaaaah!! No
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I had never heard the term "redact" before.
It's one of those nifty words that shows up every so often in life and isn't used as frequently as it should be.
As for the series, it has intrigued me and made me full of questions (my normal response to most things).
Hee! Cool! This is like a convention panel! XD
(Hehe. Part ONE...)
Are you going to take relativity into account with the Gen ships?
The Gen ships would be slow-boats; probably no faster than .25 c and designed more for endurance over a long life than speed in reaching a destination. There may have been some fudging around with nigh-relativistic speeds as the tech developed, but I figure they found short-hop jump drives more practical and an easier tech to develop when breaching light-speed turned out to be more dangerous than anticipated. No saying it's not being worked on in the Outer worlds though.
What is the difference between Generation ships and Life ships?
Lazy proofreading. Uhhhh... I mean, Generation ships were the earliest ones, and everyone and everything remained active during the entire voyage. Life-ships came after cryogenics development and kept the ships crew awake on a rotational basis while most of the biomass and colonists were kept in cryogenic suspension. Sure. Let's go with that. *looks shifty*
Would you try (with colors, shapes, textures, etc.) to make their clothing, architecture, and technology very different to reflect the futuristic nature or keep it relatively normal for the audience?
Well, each planet would have a bit of a distinct look. Core systems would tend toward muted colours and plain styles, except for the kids who are basically in bright coloured padded safety suits and on tethers so they can't endanger themselves and can't be accidentally endangered. No ties, other constricting neckware, shoelaces, piercings... etc. Aboard ship there's a bit of a blend, tending towards the practical jumpsuit in most cases, but not a uniform. The Captain and Kiki's would be similar in design and colour and make the most efficient use of fabric. In the outer-systems, things would tend toward more individuality with some trends in style in evidence, but not really any "whacky futuristic styles" overall. Piercings, dangly things, bright distracting colours, maybe a couple things that flash or display advertising, maybe antigrav hovering jewelry, but only here and there.
Do we get more information about the political system then the fact they have elections and the CEA is either a party or a system kept in power by said elections?
Ah, but the CEA is a party, and it is elected to power. It's just been elected to power every single election for the past 20 go rounds. The thing is, by getting rid of the thrill-seekers, they've also gotten rid of a lot of risk-taking tendencies. No one wants to risk having to change the government, no one wants to be so bold as to try and run against them and if they did, the general population would distrust them for being bold and wanting change. So, no real opposition, and no desire for change equals a century-long incumbency. The first few elections were rocky as the Purge was still underway and people who wanted change were still willing to fight wor it, but oddly a lot of those political leaders were discovered to have committed Purge-able offenses, or demonstrated self-endangerment tendencies. And so it goes. No one offers an opposition, and everyone's either to staid or scared to want change. The elections are still run, but it's basically like a pop-up window with an opt-out box, and no one wants to risk opting-out anymore. :-)
(continued in Part TWO o.O)
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