Web of Fate - Game Update

Sep 05, 2006 13:18

Our current game is coming to an end within one or two game sessions.

So, I was asked that I post something here with more info to help you conjure up some ideas for characters.


I'd like to start with a kickoff, so we can all agree on which books are canon, house rules, etc.

Mainly, the PHB & PHB2, and the Complete books are canon. I'm going to want to read through the Exalted Deeds and Vile Darkness to see if I want to include them (prelim look-throughs are a yes at this point, but I want to research them more). Also, the Spell Compendium is fair game, for the most part, unless they screwed a spell or two that was written in the PHB and/or the splat books. I may just treat it as a by-request, but usually rubber-stamped kinda thing.

I'd like all the characters to good (of one kind or another). You're going to be heroes and you're going to fight against bad guys. Having someone in the party who screws the party over is a little counterproductive. Now that doesn't mean a CG character that gets the party into trouble is out, since it's the common good that's the goal.

The world has changed a little since my last post. The  "Land of Fate" is a myth. It's written in history books, as is the old gods (standard D&D mythos, with a few exceptions). Scholars and theologians argue about the subject, but its real location has yet to be found.

Theocrats rule most of the bigger cities, with their own brand of social religion and they maintain a tight control on city happenings. As with any tight-gripped society, there's an underground resistance. Mostly it's unorganized cells in the cities (with no communication between any of them), so they've been largely unsuccessful in trying to overthrow the theocratis.  The cities are also not completely evil or oppressive, as another "compassionate resistance" takes hold in the form of homeless shelters, monasteries, and the like.

We're going to start in Portsmouth, it's the main dock for trade for both the upstream towns and along the larger river for trade with outside kingdoms and empires. The big river is Mississippi-esque, a mile-wide in some areas. The main tributary river is about like the American river coming from Tahoe down through Sacramento.

Overall, the land where most people are from will be similar to Yellowstone (including some healing hotsprings, attended by druids most of the time).

Up the river the cities are:
Torian - where the Obadani and Lauren rivers meet.
Riverbend
Sundale
Moon Harbor
Fenreach - Near swamplands where the Lauren river originates.

Other towns:
Daggervale - looks like a dagger carved out of the side of mountain, it has a monk monastery and most likely to interact with Dwarven mountain strongholds.
Durani Trading Post - The central trading hub for plains barbarians
Westfalls - imagine Yosemite, but open ended instead of an enclosed valley. Waterfalls coming from snowmelt in the mountain ridges above and feeding into a river (around which the town is built)

There is another port town up river from Portsmouth (it's the name I forget)

Also, for most of the towns, there's a good mix of human and half-elf. Half-Elves breed half-elves, and there are some Elven communites, the biggest of which is Keth, far up river from Portsmouth.
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