Nov 08, 2021 19:11
I'm able to walk again! Yay! I'm still getting worn out kind of easily, but I'm able to make it like 4000 steps rather than 1000. So, progress is made. I've been a little more anxious recently about the prospect of moving, because immigration requires lots of paperwork and is stressful. Joel points out that I've already beaten that game on hard mode, so I don't need to stress so much, because in Portugal, it should be easier. He's right. Since today I've been more anxious in general (and having trouble with my knees collapsing again), I think that it is probably just related to my other instability.
In good news, I think I've come up with a good solution to questions of race and gender in my story-writing-assistance database. "Race" is what is used in D&D and Mass Effect, but in fact, it should be "species", according to my research. Some variants are subspecies (dark elves/drow, for example), in that they are genetically different. Some variants are just regional and different in appearance, but not that genetically different, like wood elves or what we call "race" in humans (according to research). So, my solution is to let writers add species and subspecies, defining for themselves the genders within that species and what the average physical characteristics are for that gender. I am having those definitions of gender carry over into regional variants (also defined by the writer), while the physical characteristics (like height, weight, and lifespan) will have their own values for each regional variant. This is useful, because the character generator uses descriptors ("short", "average weight", "raised in low gravity", "of Eastern European and Central Asian ancestry", for example) to generate the values for height and weight that are appropriate. Sadly, this will only work for writers who are logged in (so, me, right now), but at least I have something that seems like it is going to work better than hard-coding a bunch of genders or something else that would make people sad and be inaccurate for some aliens.
programming,
mental health