So do I orient my future AD&D game towards Sword and Sorcery or High Fantasy?

Jul 01, 2009 13:45


So here's a good question.  Which way should I orient the game?  Let's start with definitions:

Sword and sorcery (S&S) is a fantasy subgenre generally characterized by swashbuckling heroes engaged in exciting and violent conflicts. An element of romance is often present, as is an element of magic and the supernatural. Unlike works of high fantasy, the tales, though dramatic, focus mainly on personal battles rather than world-endangering matters.[1]   Since its inception, many attempts have been made to redefine precisely what "sword and sorcery" is. Although many debate the finer points, the general consensus is that it is characterized by a strong bias toward fast-paced, action-rich tales set within a quasi-mythical or fantastical framework. Unlike high or epic fantasy, the stakes tend to be personal, the danger confined to the moment of telling.[2] Many sword and sorcery tales have been turned into lengthy series of adventures. Their lower stakes and less than world-threatening dangers make this more plausible than a repetition of the perils of epic fantasy. So too the nature of the heroes; most sword-and-sorcery protagonists, travellers by nature, find peace after adventure deathly dull.[3]

High fantasy or epic fantasy is a subgenre of fantasy that is set in invented or parallel worlds. High fantasy came to fruition through the work of authors such as J. R. R. Tolkien and C. S. Lewis whose major fantasy works were published in the 1950s. High fantasy, along with sword and sorcery, has become one of the two genres most commonly associated with the general term fantasy.  These stories are generally serious in tone and often epic in scope, dealing with themes of grand struggle against supernatural, evil forces.[1] It is one of the most popular subgenres of fantasy fiction. Some typical characteristics of high fantasy include fantastical elements such as elves, fairies, dwarves, magic or sorcery, wizards or magicians, invented languages, quests, coming-of-age themes, and multi-volume narratives.

Both of the above come from Wikipedia.

It seems to me that S&S style play is: "Hey, let's go raid the dead king's tomb where there's a rumor of a dragon's treasure!".

HF style play is: " We need to take this ring to Mount Doom to save the world".

I wonder what style Djinnah and GeekGumbo's group is playing in 3.5 edition...
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