18/00

Aug 23, 2010 17:09

I had a weird dream this morning of sitting in front of a Mac-like computer running a program to generate AD&D character stats for a character as described.

I typed in "1st level fighter, male human" and it displayed a set of stats.  "Strength 14", I thought, "can you even lift a sword?"

Then "1st level fighter, female human".  Strength 15.  "Well, you can carry a sword."

I hit the button to repeat the generation.  Strength 18.  "That's more like it," I thought, then I read further: "18/00".  Maximum possible strength.  "Wow.  That's amazing.  Just once, I got lucky.  Wait... is that even possible for a female human, isn't that against the rules?  I guess it's okay.  Cool."

That stayed with me when I woke up, and I went to check in my old Players Handbook.  I was a bit startled by what I found.  No, according to the AD&D rules, a female human is limited to 18/50 without magical assistance, while male humans max out at 18/00.  Other races show similar gender gaps: female halflings can only get to strength 14, males to strength 17; female gnomes 15, males 18/50; and so on.

It seems weird now, that a fantasy game with all these different races, magical artifacts, weird creatures, etc. would have such arbitrary sex-based limitations.  I don't recall it coming up as an issue at the time; I'm not sure if we'd have paid attention to those rules, or simply ignored them as we did some others.

ETA: On the other hand, I'm not sure what it says about me that that detail came forcefully to mind, in the middle of my dream. About a game I haven't played for many, many years.

Do current versions of D&D have maximum strength stats which depend on the sex of the character?

sexism, gaming, dreams

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