(no subject)

Jun 24, 2010 22:02




MARSTON, JOHN other aliases: gunslinger
gender & age: male, thirty-eight
room: BETA S-209 w/ CHURCH
note: smelly cowboy is smelly








❖ APPLICATION。


character info.
character name: John Marston
canon & medium: Red Dead Redemption - video game
age & species: 38, human
appearance:
1 & 2
previous rpg memories: none
timeline: After his death.
background/history link: Red Dead Wiki: John Marston

personality: loyal. John Marston is fiercely loyal to those he considers family. At first, it was his fellow gang members, labeling them his brothers and Dutch, the leader, his father. I suspect it has something to do with the fact that he never had a real family dynamic to base his reality off of, parents having died when he was around eight years old and never being one to stick around much at the orphanage. He considered his pack life in the gang as a normal substitute for relationships he'd never had the chance to have. Their actions as a family - bank robbing, train heisting, murdering - he thus justified as something noble and deserved. Because Dutch taught him it, he learned that they were an alright thing to do so long as it was for a purpose. Theirs was a Robin Hood kind of tale, though he wasn't familiar with the story itself - take from the rich and corrupt to give to the poor and slighted. Thus, when they betrayed him and left him for dead after Dutch had lost his mind, he was deeply burned. His entire world shifted and he had to redefine his understanding of what a family was, particularly because he had begun to start one by getting Abigail, the gang whore, pregnant and had a child with her - though by then Jack Marston was already thirteen and had grown up amongst the gang, "seeing things no boy should see." I believe he started looking at other people's group dynamic, particularly families of ranchers that he was likely more familiar with than the wealthy city folk, to get a better grasp on how a family should act and behave around one another. He took Abigail and Jack and decided to start a ranch in Beecher's Hope to primarily raise Jack in a stable environment that would in no way reflect on the ways John had been raised with Dutch. His loyalty then remains with his true family, Abigail and Jack, as the game progresses and he is forced to face is previous gang members that he had once been as close as brothers to - even his surrogate father, Dutch.

to the point. John isn't much one for mind games. He doesn't have the mental capacity, nor the patience, for dealing with them long enough for a few moments before he decides his gun is a better use of force than someone's tricky words. He has a fierce despisal for liars and cheats, finding that - even when he ran with the gang - he preferred to be of the honorable sort. After having to deal with Dutch going crazy, who likely began to twist words, and then the whole affair with the government using him as their errand boy whilst holding his family hostage, John has had enough with foolery and games. If he desires something, he'll say it. If he disapproves of something, he'll say it. He has little mind for any sense of authority given to one particular person, finding it in its own way too greedy to deserve acknowledgement. He is also not afraid to use violence as an answer to quarrels - he knows how to use his weapons and use them in a way that's most effective. He's not shy when it comes to utilizing them, or killing those that cross him.

respectful. While John has little respect for authority, he does have respect for individual people - particularly the honest kind who are just trying to make a living, and women. He feels guilty whenever he causes, or indirectly is the cause of, an innocent person's life. He is chivalrous in the best sense, always addressing women by Ma'am or Miss or occasionaly the affectionate Darlin'. Even though Abigail, his wife, barbs him almost constantly, he never does the same to her. Even when she's being ridiculously jealous, he carefully points out his arguement and constantly compliments her, rather than calling her names or totally ignoring her behavior. He doesn't even outright make fun of her cooking, rather saying it was something that kept him going on to look forward to - even though they both know that's a lie, and it was likely more the idea of them being back together that kept him going, not the atrocious stew.

abilities: John is built for the harsh conditions of the old "Wild West." While he has no preference for weapon, whether it be throwing knives or guns, he is clearly skilled with any sort of ranged weaponry. He's a master of efficiency and shows no discrimination between revolvers, rifles, or shotguns. He hunts well, and has no problem breaking in and riding wild horses - even able to fire with the same efficiency whilst upon a speedy stallion as much as on the ground. He has a "Dead-Eye" ability, which allows him to shoot multiple targets in a split second.

The fool can't swim. Nor float, for all appearances. Stepping in too deep water will make him drown immediatley. I imagine he takes very shallow baths.

He has a complete inability to speak anything other than American. :'( However, he is surprisingly literate and semi-well spoken despite his upbringing.

any plans for your character here? I like to ride it out and see where it goes :) Though... harassing Cid Amon seems a likely probability.

possessions: Weapons;
- Colt 1903 Pocket Hammerless Pistol
- 1860 Henry Rifle
- Model 1867 Remington Rolling Block Sporting Rifle
- Winchester Model 1897 Shotgun
- Throwing knives
- Dynamite

misc;
- lasso
- binoculars
- tobacco leaves
- rolling paper
- medicine
- bandana
- lots of ammo

samples.
sample journal entry:

junogxxxx am ? losk looks like n ew typ righter

[ switches to voice. an aggravated sigh. ]

Look - I ain't much for believing in no... other world travel or whatsit! I'm tired of hearing this kinda bullshit. Last I remember, I was at my ranch, and it didn't end nothing pleasant. So...

[ a long pause, and the sound of the chamber of a revolver spinning. ]

Mister Amon? You look like a government fella. And I kindly suggest you tell me where my family and the bastard Agent Ross is before I put a bullet in your head! I'm tired of this!

third-person sample:

The match sends out a small flare of light as he uses it to light the end of his rolled cigarette, inhaling deeply, eyes trained on the durty starred horizon like it was out to get him. He used to roll real messy cigarettes, he thinks, tossing the match to the side and watching it briefly hiss against the dewy grass, sending up a small trail of smoke before that too left him by. Maybe he should have thought Dutch was starting to go crazy when he carefully showed him how to roll thin ones with near lines of tobacco inside, in such a way that it wouldn't unravel halfway through - kind of obsessive-like, though he hadn't noticed at the time. Upon reflection, yeah, maybe it was a little strange. But he still rolls it like Dutch did. He still does a lot of things like Dutch did. He uses the same knots when he hogties someone up because Dutch had always been so god damn mind blowingly neat about it, and he never found a better way to do it even when he was actually trying. Back when he was so pissed off over everything - still was - that he'd wanted to shed the man completely off him. But that in itself had proved difficult, too, more than he would have liked to admit. So he doesn't admit it, not ever, and never reacted when Agent Ross bribed him about it, about being exactly the same, 'cause in a lot of ways maybe he was. But he was a lot better, too, in the moral sense of the word. At least, so he tells himself.

But the thoughts he's thinking right now woulda put even Dutch to shame. His memory's gotten a little fuzzy - he remembers a lot of government men come 'round the ranch, tryna off him and his family, Uncle being dead. He remembers sending someone flying off their horse with a single shot and thinking, damn this isn't really fair. It wasn't, but it's all life is. Unfair. A damn bitch. He knew in a way that Agent Ross'd never be happy unless he was dead anyhow - maybe that's why he used him in the first place. Ross'd never really needed him to find Dutch's crew, he'd just wanted him to die in the process to save some time.

But the fact that Ross'd had to send a damn calvary just to off him made him snort, just a little bit, because it meant that even though the man acted the cold fool most of the time - he'd been scared shitless.

After that, though, he doesn't quite remember. He knows in his heart that Abigail and Jack got away, and that they're smart enough to avoid what was left of Ross's men out in the fields. But he doesn't really know what happened to himself to wind up here, in this strange place. The look and the smell kind of makes him think it might be heaven - but he'd done no good deeds enough to get him into the pearly gates, no sir, and this surely wasn't some pit of firey Hell. Maybe he hadn't died. Maybe he'd been left for dead again and dragged himself all the way out here. That even seemed fishy in itself, though - kinda unlikely that anyplace in the southern US of A would go around with a name like Loophole.

That was just asking for bad news.

#info, #app

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