Sep 28, 2008 21:16
So I was working on a new object mesh for the next WNF aspiration set (which is going to kick six kinds of ass, btw). I had a master mesh with two variations I wanted to slave. My master mesh was working fine, looked great. Tonight I decided I had better try again at slaving them. One slave doesn't show up at all. The other isn't pulling any textures and shows up that bright shade of blue we all know and love. It occurs to me during dinner I was probably using an old version of the master mesh file and that might be causing the problems. I overwrite the old version and going back in game. Now it's not working either. It's not picking up its own textures. Even when I went back into Milkshape to look at the 3D model, it won't let me assign the texture to the mesh. So I have somehow managed to completely fuck up yet another project, even on a grander scale than usual, and I almost certainly won't be able to contribute to the WNF asp set, and that'll be the first time I haven't had anything to contribute since I joined the family in like March. And I really, really wanted it to be with a new mesh.
This also comes after I had to give up on two other ideas I had for the asp set because I just could not get them to work and they required UV mapping, which I just cannot fathom. And I have tried a couple of times to fix the treasure chest and I just cannot get the stupid lid to line up straight. I have shaky hands and it's very difficult for me to get things straight, and Milkshape will not let you just FUCKING NUDGE THE DAMN MESH, sheesh. I completely fail to understand that. It's actually not the meshing part that (other than the treasure chest thing) makes me want to scream. It's all the shit you have to do to get stuff into the game. I made a body mesh and it totally failed. Even though I cloned a top-only mesh and used that as a base, the game still reads it as a full-body outfit. WTF.
creations,
wnf,
whining