Ministry adventure, issue #4

Nov 09, 2005 13:13

You arrive at your building bright and early Tuesday morning at a very respectable 9:06 AM. Enza is busily wiping the counter at the coffee shop.
> sAs you proceed down this hallway, you pass by doors beyond which you have no idea who or what lies. Some of these are protected by heavy chains and padlocks while others are protected simply by curious small black devices with small LEDs that are all currently orange. Each device has a slit carved out of it which seems only thick enough to admit a smallish plastic rectangle about the size of one of those electronic security cards. You wrack your brain, but cannot conceive of how these devices could possibly provide more protection than chains and padlocks.

At the end of the hall, there is a smoking section outside to the south, and halls leading away east and west. To the north is the coffee shop. There is a cell phone here.
> look phoneIt is a perfectly unremarkable cell phone.
> eYou walk a small way down another hall. A few steps into this corridor, you begin to feel intense cold, but not the conventional rub-your-arms-to-stay-warm cold. This cold seems to originate from deep in some dark recess within your being. [Damage: 2] You frantically look around for the source of your pain and realize that you just walked past the manager's office. As you pass and start to create distance between yourself and her office, the feeling subsides.

There is a door to the north here which leads to your office.
> listen doorYou press your ear against the door. The regular office babble can be heard from within. You concentrate very hard for the sound you're looking for; and suddenly you hear it: the unmistakable sound of Kathy arguing with someone on the phone. Now's your chance!
> nYou enter your office very carefully. Your co-workers regard you with some amusement but say nothing. You slowly inch closer to the edge of Kathy's cube, listening intently for any sign of her trying to end the conversation. You're in luck: she's going at full speed, completely decimating whatever poor soul is on the other end of the line. You can see the damage indicators floating up over the top of the dividers: [Damage: 6] [Damage: 4] [Damage: 9] If you don't hurry, you might be next.
> dive nI don't know how to 'dive'.
> lunge n I don't know how to 'lunge'.
> as;lkjw;l nYou make a desperate as;lkjw;l for your desk.
SAVING THROW VS. DETECTION: (requires 10+ on 1d20)
DIE ROLL: 20 (critical hit!)
Agility modifier: +2
Kathy-distraction modifier: +5
Total: 27 (hit)You jump straight up and grab the ceiling fan. You complete two revolutions as you wait for Kathy to turn around. She does, and you release the fan! You go flying through the air face first, complete two safety rolls and bounce to your feet in a ta-da! pose to the quiet but enthusiastic applause from your co-workers. [Score: +10]
> check emailMessage headers:
(1) From: some.jackass@mto To: mto_all Subject: 50-50 draw friday
(2) From: IT service desk To: Your section Subject: Service outage
(3) From: some.random.dude@mto To: mto_all Subject: Lost
(4) From: some.random.chick@mto To: mto_all Subject: Plate AAAA 111 lights are on, north parking lot
> delete 1Waste of money. Deleted.
> 2EMERGENCY MAINTENANCE

Please be advised that E-Mail Services for the Downsview office will be unavailable as a result of Emergency Maintenance between Wednesday, November 9th at midnight until 6:00am. During this period clients with surnames beginning with A through to G will not be able to access any E-mail Services.
> deleteDeleted.
> delete 4Deleted.
> 3Has anybody seen a cell phone in building A? If so, please call me at x414. Thanks
> deletePeople really ought to learn to hang on to their stuff. Deleted.
> ... comments ...
Previous post Next post
Up