progress

Feb 06, 2006 09:57


Spent a lot of time this weekend working on my projects (because now there are two).

Biggest thing left to add to the first is sound, but I think I'm going to work on gameplay for a bit and then come back to sound. Since pong is pong, I need to add paddles, and a score-keeping object (I've got everything in place to notify such an object, when it is created).

Itinerary:
  1. Shift input management (and camera movement) around, and add visible (but intangible) paddles tonight, and probably a bit tomorrow night.
  2. Make paddles tangible, so the ball bounces off of them but not the surrounding "end zone" tomorrow night.
  3. Play sounds when the ball bounces off a wall, a paddle, or hits the end zone Wednesday and Thursday night.
  4. Add font-rendering, so text can be displayed on the screen, this weekend.
  5. Add a scorekeeping object, and use it to display scores next Monday night.
  6. Polish and finish game, based on what's apparent at that point, the rest of next week.


There's a lot to get done, but I feel like I'm pretty close. Early on I decided to follow my object-oriented instincts and design the whole thing like I would in Java or Objective-C or even OOPerl, and that's shown off a lot of deficiency in my C++ skills. Doing the 3D maths was the most fun, but now I just really want to be finished.

programming

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