Nod and GDI

Apr 13, 2007 12:36

   So I've tried out C&C 3, installed it about 2 days ago. I've it on highest settings and it runs smoothly, for the most part (I'll get to that later). I've not had enough time with the game to really know how it is, but for the most part, I'm enthralled ( Read more... )

command and conquer

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scribblette May 29 2007, 01:48:10 UTC
Starcraft etc were different and not one-sided. Personally I think it's just a lack of inventiveness on the creators part. Symmetry is easy easier to balance. Give things different appearances and the same function and you don't have to bother playtesting to balance sides.

Cyborgs? Oh, back in previous C&C games. I had a shitload of fun playing NOD and pissing Sharra off by singing every time I was out hiding behind a tree sniping her harvester or being otherwise annoying. ^_^

I've played Scrin on skirmish - but I played NOD only sofar as the GDI campaign lets you. Which is pretty completely, it seems. I take over their bases ASAP, churn out their units and wipe them out. NOD has better aircontrol - it's like the GDI are just missing a unit there. Or maybe I wasn't far along enough in the campaign. I use the Zone Troopers for pretty much everything, though. Make 20 or so of those and just tear down everything. :/

That concept sounds pretty cool. Having a terrorist faction which recruits from civilians, fighting versus a faction who can have a military base but suffers horribly if they wipe out civilians.

There really are entire villages where extremist functions breed their concepts from a young age, then the actual training camps etc... recruitment isn't so much walking around talking to people as it is a problem with ideology in a region. So there are targets... the problem is any place can become a target. Every time the US or Israel knocks off a civilian by accident, they help create more extremists furious at the death of their relative/friend/lover/etc. Battle of ideals can't be won with bombs. :/

I suppose some of that was covered in the Left Behind game - not so much a use of weapons but recruitment of civilians.

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broken_religion May 30 2007, 16:21:14 UTC
Nah, the Zone Troopers get owned so easily by the tripods if they're around. I really liked that APC/Grenadier combo they used at the beginning of the GDI campaign, but the APCs are too soft, so it doesn't work well when the full tech tree is usable. Mammoths are my unit of choice in, but If I've the money I'll start drop podding Zone Troopers and build a small flanking army with them.

I never really bothered taking over bases, I should though.. But they should allow you to put 5 engineers in an APC like in the other games.. probably it's just too overpowered though.

Yeah. Well probably they wouldn't want to wipe out the civilians, that wouldn't be very ethical, but they'd have to find the terrorist infantry who's recruiting to take them out, and then maybe when he's gone the unit pool starts decaying, quickly. That might make it practical.

Yeah, there would still be buildings to take out, but it wouldn't be as profound as the actual military bases. Hmm, that'd be interesting to put in.. you can't just take down the building that the terrorists are holed up in, because their unit pool will increase..

Heh, there was a Left Behind game?

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scribblette June 7 2007, 15:27:17 UTC
Yah, don't know if it was based on books or what. Wasn't very popular but got lots of press.

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broken_religion June 10 2007, 16:12:53 UTC
Yeah, there was a Left Behind series. Read pretty much the entire series except for the last book, figured it was going to be like the end of The Return of the King, alot of end fluff that would bore me to the point where I wouldn't finish the story. 'Course I didn't know that the Shire was in trouble, and I red the Rings books a long time ago..

I read the series mostly to see one perspective of the catastrophes that would befall mandkind, from Revelations. All the plagues and bowl and seal punishments and such.

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