Well, I literally spent all evening on a point-by-point rebuttal of that article right down to creating a bloody diagram:
The page refreshed on its own and I lost everything...ah, yes I forget what a shitbox LiveJournal is now that the Kremlin owns it. Well, I am not re-writing all that. The short version is: that is the dumbest article I have read on the subject. And there are some good critiques.
I literally think they fail to make a single valid point, and had provided counter points to each of their "arguments", other than pointing out several times that they would have preferred the game to explain everything for them and that clearly a game that left ambiguity makes their Bro-y CoD-addled brains hurt. The mere fact that the game proved to be an intellectual exercise is a good thing, not a criticism like they seem to drag it out to be over six pointless pages.
Literally everything can be explained away because Bioshock's universe is never explained we don't know the exact rules, but we can attempt to use multiverse/quantum/string theory to understand it. When we do that the game does *mostly* make sense. But the real black box to the game is the source or even the limits of Elizabeth's powers. Clearly they bend even our understanding of multiverses.
I am thankful people like this are in the minority and the vast majority of people are using BSI as an opportunity to learn even just the basics of multiverse theories like string theory. This is probably the best DLC ever devised by a video game that so many people would be driven to to research pretty crazy stuff to get insight into the end of a video game. It's fun to try and apply our limited scientific understanding to the fantasy universe of Bioshock...even more fun to share it with others.
People who said there isn't a multiplayer component is missing out on some really wonderful conversations about the very nature of the game and its universe.
We can keep chatting on FB, but I am totally done with LJ. So pissed about my lost comment!
huh LJ marked this comment as spam. personally i'd rather keep the conversation here so as to not spoil it for people and because i really don't feel like running the risk of inciting a bunch of your bros need to retell me repeatedly that Ken Levine had nothing to do with BS2 even after i stated that I knew that (raaar nerdrage).
the article i linked to repeatedly said that they love the game though! i'd love to see other critiques on it. admittedly for me, the whole multiverse thing is specifically what i don't like about the game, since alternate universes and time travel are about my least favorite sci fi tropes out there. that said, since it's not a trope i enjoy, i admittedly know little about it and am happy to learn more.
as for the source of Elizabeth's power, i thought it was pretty clear it was from a) being experimented on by the lutrecs and b) because a part of her physically exists in another dimension? though i guess the extent of said power is a moot point now, since she is essentially dead and has been replaced by Anna, which is a shame since Elizabeth was a good character (I'm glad they didn't go with the original idea of making her mute!)
The page refreshed on its own and I lost everything...ah, yes I forget what a shitbox LiveJournal is now that the Kremlin owns it. Well, I am not re-writing all that. The short version is: that is the dumbest article I have read on the subject. And there are some good critiques.
I literally think they fail to make a single valid point, and had provided counter points to each of their "arguments", other than pointing out several times that they would have preferred the game to explain everything for them and that clearly a game that left ambiguity makes their Bro-y CoD-addled brains hurt. The mere fact that the game proved to be an intellectual exercise is a good thing, not a criticism like they seem to drag it out to be over six pointless pages.
Literally everything can be explained away because Bioshock's universe is never explained we don't know the exact rules, but we can attempt to use multiverse/quantum/string theory to understand it. When we do that the game does *mostly* make sense. But the real black box to the game is the source or even the limits of Elizabeth's powers. Clearly they bend even our understanding of multiverses.
I am thankful people like this are in the minority and the vast majority of people are using BSI as an opportunity to learn even just the basics of multiverse theories like string theory. This is probably the best DLC ever devised by a video game that so many people would be driven to to research pretty crazy stuff to get insight into the end of a video game. It's fun to try and apply our limited scientific understanding to the fantasy universe of Bioshock...even more fun to share it with others.
People who said there isn't a multiplayer component is missing out on some really wonderful conversations about the very nature of the game and its universe.
We can keep chatting on FB, but I am totally done with LJ. So pissed about my lost comment!
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the article i linked to repeatedly said that they love the game though! i'd love to see other critiques on it. admittedly for me, the whole multiverse thing is specifically what i don't like about the game, since alternate universes and time travel are about my least favorite sci fi tropes out there. that said, since it's not a trope i enjoy, i admittedly know little about it and am happy to learn more.
as for the source of Elizabeth's power, i thought it was pretty clear it was from a) being experimented on by the lutrecs and b) because a part of her physically exists in another dimension? though i guess the extent of said power is a moot point now, since she is essentially dead and has been replaced by Anna, which is a shame since Elizabeth was a good character (I'm glad they didn't go with the original idea of making her mute!)
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