[computers] Interfaces/Reliability in Movies

Jan 09, 2007 09:48

Error! Imitation interface
Charles Arthur

January 2, 2007

Why is it so much easier to use computers in films? Because if the computers in films were like the ones in real life, people would be endlessly turning them off and on again and standing around waiting for a progress bar to inch across the screen.

It would be boring as hell. But the filmmakers' dilemma is that computers have become essential plot devices: nobody would believe you could have a giant corporation where secret plans to overthrow the rule of law weren't kept in a password-protected folder marked "MOST SECRET".

A film world without computers is almost unthinkable, since they're a sort of white-collar gun - able to exert immense power at vast distances through minimal effort by the protagonist.

Yet the film reckoned (by geeks) the most realistic depiction of computer use, Antitrust, garners one review at http://imdb.com suggesting, "No script, no plot, horrible acting ... Take your money and go home and avoid this dung heap at all costs."

Now a "usability" expert, Jakob Nielsen, has done an analysis of the top 10 usability "errors" in films (http://tinyurl.com/y7erul) and points out they fall into a pretty small group: the hero can use (and crack) any computer, which can talk to absolutely any other computer, though often only after negotiating a series of frustrating but usefully huge "ACCESS DENIED" notices.

Computers can talk and understand you, when required. Time travellers from the past and future can use our computers (at which Nielsen fulminates, "taken back in time to the Napoleonic wars and made captain of a British frigate, you'd have no clue how to sail the ship: you couldn't use a sextant and you wouldn't know the names of the different sails, so you couldn't order the sailors to rig the masts").

Nielsen says, "It's highly unlikely that anyone from 2207 would have ever seen Windows Vista screens."

As for talking computers, which so many people think would be a great idea, those are an "audience interface" rather than a user interface. And imagine the chaos of an office full of computers babbling: "Alert. You have new mail." Though in films, your email is never, ever spam.

It was never explained how in You've Got Mail neither Tom Hanks nor Meg Ryan had to wade through messages offering to enhance their body parts to reach their billets doux.

Nielsen is also dismissive of three-dimensional interfaces, made most impressive in the film Minority Report. In the film, Tom Cruise waves his hands about to shove data around and find the about-to-be-baddie. In reality, Nielsen says, "it's very tiring to keep your arms in the air while using a computer"; in short, "3-D is for demos. 2-D is for work."

The most jaw-dropping plot device, of course, remains that from Independence Day, when Jeff Goldblum uploads a virus from a Mac to the aliens' starship, crashing it and the aliens. Probably this represents the nadir of computer-driven plotting. Let's just turn that one off - and not turn it back on again.

technology--computers, 2007january

Previous post Next post
Up