Intercon J weekend report

Mar 15, 2010 11:17


Wow. What a con.

Back from Intercon now and back to the grind of regular life. I am happy, exhausted, and very thoughtful.

Friday night was Shadow Over Babylon. Not my favorite game of the weekend, but I certainly had a good time. There were lots of fun people in it to play with, which I enjoyed. One thing that occurred to me is that, having played in quite a few Cthulhu games by now, it's getting a little tougher to not metagame when playing a character who doesn't necessarily know about any of the mythos who is confronted by signs of their activity that are easily recognizable by me, the player. For example, if I see someone with clammy skin and a fishy expression, Phoebe knows right away-- Innsmouth look! There are Deep Ones around! But my character usually wouldn't have any idea, so I need to find a way to acquire that knowledge legitimately in game. I'm pretty good at waiting to use that information until I learn it in-character, but I never really thought about how, with the frequency of Cthulhu games, this is an increasingly common situation for me.

Stayed up way too late hanging with people Friday night. I think this con I felt slightly shier than normal. It may have been my imagination, but there seemed to be a fairly high number of people who I met through events like this but don't really see elsewhere whom, when I greeted them, didn't particularly seem to recognize me. Not everyone, of course, but enough. That made me feel kind of awkward about trying to talk to anyone whom I didn't have a definite preestablished relationship with, which made me kind of sad. But I enjoyed the company of those I did get to spend time with immensely.

Dragged myself out of bed early Saturday morning to play Super Villain Academy. Jared talked that game up to me after playing it last year, so I was very excited. It definitely lived up to the hype. It is a fun, silly melodrama in a comic booky context, very clever and very funny. I had kind of a tough job of trying to find people but not let on to why I wanted to know, so I had to come up with clever ways to introduce my interests for reasons unrelated to my real ends. I love plotting, so I spent a lot of time sitting in the chair thinking, then running off to try my plan, then running back to think some more, then trying my new plan. I found all of my targets, due to my clever plans, and never got caught! I was proud of myself. I also thought my costume worked out fantastically. I highly recommend this game if you ever get the chance.

After a quick lunch Saturday afternoon, I threw on my civilian clothes and ran to my gamespace to set up for Oz with Jared. I really liked the space they gave us, two small adjoining rooms with appropriate features to represent the space station. The group of players was fantastic, including a number of awesome Chicago larpers. Many plots were advanced further and many nuances came out in this run that never progressed so far before. And it's always interesting to see how people of different larp cultures approach a given material. I was surprised that many did not seem to understand the significance of character numbers-- as in, that they were something to be taken note of because they were meaningful. I use them as representative of a character's appearence; if you know a character's number, then you recognize their face. I'm including a note in the rules about that. The game ended with the galaxy blowing up. I was sorry for most of the players who did such an excellent job playing out their stories to have it all end like that, but I was impressed that the villain managed to win for once. I guess that's just Marc Blumberg for you. :-) All in all, Jared and I were quite pleased.

Saturday evening was The Last Seder. This was the game I'd been anticipating forever. I wasn't sure what I was going to think of it going in, but I knew I had to experience it. The format is unlike any I'd ever played before, alternating between a conversation game around a dinner table and a storytelling game with mini-characters you switch into the act out smaller tales. It is beautifully written and ingeniously designed. I was also impressed with the respect and reverence with which the religious material was approached, making it an interesting and enjoyable cultural experience as well. I'm not certain however that the structure really worked for me. It was really cool to have these stories inform the direction of the game, but having to march into another room and play out another character for a moment kind of broke the flow for me. The fact that I was incredibly tired by this point, which I think inclined my roleplaying to be sadder than I might have otherwise, may have contributed to my dislike of the interruption. Jared actually suggested that it might be less flow-breaking if one set of players played the main characters and another set of players made up a horde that performed the stories for them. I find that an interesting idea that I would probably prefer from a cast-character-player and presentation standpoint, but from a larp standpoint you'd probably end up with a horde that was bored during the conversation bits. Not to mention you might lose the significance of when the cast characters actually appear in the stories. Overall, an excellent, beautifully written game in an unconventional style that may not be to everyone's taste and may not even be to mine, but one I am very glad to have played and experienced at least this once.

I went to bed pretty much right after game wrap. So very, very tired. I'm sorry I missed the social time, but I was collapsing. I'm just not the sort of person who can get by without sleep, especially when I can't have my typical source of caffeine.

Sunday morning I got up as early as I could and helped Jared do some last minute prep for GM Space. I was going to play, but they turned out to have enough players after all, and I was still not terribly well-rested, so I jumped in for a sec and then left. I had to take care of getting us checked out of the hotel room anyway. Luckily I ran into our roommate oakenguy as he was getting ready to leave, so I gave him a hug and thanked him for being so much fun to hang around with. Seriously, we were lucky to room with him. I made sure everyone was set, then got things taken care of at the front desk, which was a load off my mind. GM Space had some issues with personality conflicts and differences with player expectations, which Jared worried over, but most of them had a good silly time and none of the issues were his fault, or anything he could do anything about, so I told him not to worry about just be pleased that so many enjoyed his game.

All in all, it was a lovely weekend that I enjoyed immensely. The negatives were only very minor. I discovered when I arrived I didn't pack quite as well as I thought I did; there were a bunch of little things I forgot to take into account, like making sure I was wearing the right underwear to be able to change in front of roommates if necessary, or having at least one pair of flat shoes so my feet could have a break from heels. I'm pretty disappointed with myself for that, especially since I thought I'd been so careful. I should write myself a packing list now to use every year so I don't make those stupid mistakes again.

Also, I have concluded from this Intercon is that I cannot cram my schedule with as much as I did this weekend and maintain an acceptable level of energy. I played in three and a half games (played in GM Space until they had enough to be up and running) in addition to GMing Oz, and all that on top of how little sleep I got, I was so very, very draggy through much of the time there. Last Festival I did something in every slot, running four things and playing one, and as exhausted as I was by the end of it, it was a little easier on me because I've always found running less intense and demanding than playing, and because for that con I was allowed to have Coke with its lovely boost of caffiene. I imagine Anna Bradley at the end of this con was like, "WHY do we have so much extra Coke left over?" because it's still Lent, which means I'm still not allowed to have sugar, which means I couldn't go through the typical six liters or so that normally support my energy level over the course of Intercon. Unfortunately I can't abide the taste of coffee, so it wasn't available as a substitute. My ideal weekend schedule is playing two things and running one, I think. I can stand running more, but I can definitely play in no more than three events, and if I'm playing in three, then I'm not sure I want to add anything else by running. Does anyone else find that being the GM is easier than being a player? Or is it vice versa for you? I think for me, it's because being a player is active-- you have to take initiative and figure out what to do yourself --but being a GM is reactive-- you wait for the players to come to you, and everything else have already been figured out in advance.

Dead dog could have gone a little more smoothly, but concerning that I must say only that captainecchi, electric_d_monk, and laurion are amazing and I thank them for how sweet they were. Tiredness and unnecessary struggles got to Jared and I by the end of it, but still, we loved the con, we loved the company, and we're excited, as always, for next year.

Next year in the Waltham Westin!

lovecraft, laurion, larp, sleep, oakenguy, electric_monk, fotl, intercon, captainecchi, musing, gming, oz, rpg, waste of my life, gaming, friends

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